Live data from Hacker News

Steam Machine launches today

store.steampowered.com

251–260 of 1001 posts

Re: Steam Machine launches today

#252

This is a weird thing to call out, when there's so much else to talk about (price, specs, etc) buuuuuut- Check out the gameplay video partway down the page, where the two people are on the couch playing Cuphead. Right under "Your Steam library in more places." It's just... a real clip of real people playing a real game and reacting in a real way. It's funny. I know it's stupid to call out, but how many exaggerated ve…

If you sampled 100 steam players at random, it would look nothing like that.

those random players have gaming pcs

if you sampled 100 blackberry customers at random, they'd absolutely hate a software keyboard

and so on

Re: Steam Machine launches today

#253
16 Gb system ram... i'd bet that they originally planned it with 32.

Note that you can order more storage but not more RAM. Although that may also be to force vendors to target this exact architecture.

Also: oooh internal power supply! Someone thought about elegance too.

Re: Steam Machine launches today

#254
post #92

Sad about the price. Maybe it comes down some day.

Given the current state of the global market it will likely take a few years for prices to come down

Semiconductors always go through boom and bust cycles - so say stock market analysts. But I'm not sure how long they typically are? (This is a boom not a bust for them)

Re: Steam Machine launches today

#255

I am pleased to see hardware not being locked down as a selling point: > Yes, Steam Machine is optimized for gaming, but it's still your PC. Install your own apps, or even another operating system. Who are we to tell you how to use your computer? It feels very commonsense that you should be able to run whatever you want on the computer that you have purchased, but it is surprisingly uncommon.

I do hope they will release drivers for the Steam Machine, otherwise the openness isn’t very useful. Or at least make it possible for others to make drivers by publishing specifications. Edit, reply to bjord as I am rate limited: HDMI CEC, the chipset, GPU drivers, controller receiver etc. Edit, reply to robhlt: Thanks! Hope we can get that ported to Windows

For HDMI CEC they've already published their user-space daemon: https://gitlab.steamos.cloud/holo/linux-cec

Re: Steam Machine launches today

#257
post #199

My steam deck is underpowered as a living room gaming PC. Wish it was cheaper but would look forward to a “just works” experience including sleep/instant game resume. Add my thousands of already owned Steam games and it makes me excited for a great couch gaming experience. It’s the reason I don’t get a PS5/Switch cause I don’t wanna rebuy all the games and they are not on sale as much.

If you already have a powerful desktop PC in your house, streaming via Sunshine/Moonlight is pretty much perfect these days.

I honestly can't understand this. It's ok for games where latency and lag don't matter much but otherwise it's pretty bad.

I have even connected 2 computers directly with an ethernet cable to rule out my networking gear and it was ok but very very far from perfect!

Not to mention the experience is clunky at best. Switching resolution, losing settings, dealing with encoding/decoding, etc.

Re: Steam Machine launches today

#258
I lost access to my 10y old steam account due to their 2fa app getting auto-removed from my iPhone.

I couldnt produce 10y visa statements from another country i lived in.

Since then I just dont use steam, shame cause i like the hw

Re: Steam Machine launches today

#259

Earlier quoted context omitted.

Yeah, this is a promising solution to scalping. Previously, if you had only small numbers of consoles available at launch, scalpers and their bots would claim a large share of them. With Valve's new policy, that share is reduced to s/g , where s is the number of verified Steam accounts controlled by scalpers and g is the number of legit gamer accounts. Since s is likely to be much less than g , s/g is close to zero,…

Scalping is a good thing, because it gets consoles in the hands of those who want them the most, as evidenced by willingness to pay.

This would only make sense if everyone has equal ability to pay.

Re: Steam Machine launches today

#260
post #246

For reference, a PlayStation 5 is $600-650 for the base models (lower performance than Steam Machine) and $900 for the Pro model (likely higher performance). I know this is a PC and thus an open platform, but for most buyers in living room gaming, that's the competition. I don't think this will reach mass market success, but I'm not sure that was the goal. Who are they selling to? Note: I ask as someone with a Steamd…

Except that unlike a PS5, games are plenty, cheaper, and you probably already have a huge library even before buying it. I’m not the target but I can see the point.

has that still been accurate in the last half decade?

indie devs have easy access to release on PS5, latest Xbox, Switch alongside Steam simultaneously

the subscription any of those users have (a prerequisite for online or multiplayer access) also comes with many many free games, games that are otherwise $4 - $25 without the subscription

people already in those ecosystems have been accumulating (unplayed) titles just like Steam users meme about, and as soon as they sign in on their new console all are available

Post reply on HN