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GLM 5.2 vs. Opus

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Re: GLM 5.2 vs. Opus

#172
post #102

Earlier quoted context omitted.

I disagree fundamentally. If I do that, I'm literally slower then just doing the change without sufficiently specifying it to the model. I can see how a junior dev or generally someone that's not particularly knowledgeable about the language or framework they're working with may benefit from such usage, but for experienced people there is very little value in that approach. I say this because I've just had to face th…

I agree. And at work it has been producing some of the worst GUI test cases I have ever seen. What is tested often makes no sense at all, completely implausible edge cases are tested on internals, while it doesn't create tests for the overall application using user events. And some things in these test cases are downright ridiculous: instead of instantiating your classes, it sets up some barebones fake objects reimpl…

[deleted]

Re: GLM 5.2 vs. Opus

#173

I seriously dont' know all this big hullabaloo about one shot prompting. by definition, a single prompt wont' constitute the complexity of a software project. ergo, what you'll get is a series of assumptions made by the model based on preexisting code in its training corpus. I'd rather see a coding agent that can follow steps in a plan file to a T while following guardrails and adhering to the proper coding conventio…

It's a proxy for what you actually want to measure.

Note that after the model generated a bunch of (intermediary) code, they still have to have it tested and get bugs fixed (via the agent/harness). In this "one shot" you still have agent loops against human defined objectives.

And these toy examples give some insight as to how the model performs. If the test were "here's some code written by $corp, please take these tickets and work on them" it may be a "real" example but nobody would be able to make sense of actually how "hard" it is, or how "well" the model did the job, besides the workers already familiar with the context.

At least everyone knows what a 3D game is.

Re: GLM 5.2 vs. Opus

#174
post #102

Earlier quoted context omitted.

I disagree fundamentally. If I do that, I'm literally slower then just doing the change without sufficiently specifying it to the model. I can see how a junior dev or generally someone that's not particularly knowledgeable about the language or framework they're working with may benefit from such usage, but for experienced people there is very little value in that approach. I say this because I've just had to face th…

I disagree, fundamentally . I see little value in throwing a ton of context at an llm and waiting 10-20 minutes for a coin flip on whether or not its going to produce junk. I'd rather do quick 60 second turns, get most of the way there and fix the rest myself if I have to. I'd rather honestly just not use them.

Well the point was that id rather spend 30 seconds doing it myself then formulate a prompt with enough context for the model to implement it within 60 seconds. Also these numbers are unrealistic.

Everyone that I've ever interacted with and claims to prompt in "seconds" actually needs multiple minutes to think about the solution they want the model to implement - and then need twice as long to formulate that into a sentence which provides the model enough context to actually do that

So the more realistic estimates are "I'd rather spend the 2 minutes just implementing the minor change myself, instead of spending 1.5 minutes thinking about it, then 2.5 minutes writing the prompt and then waiting 1 minute for it to finish"

Re: GLM 5.2 vs. Opus

#175
post #102

Earlier quoted context omitted.

I disagree fundamentally. If I do that, I'm literally slower then just doing the change without sufficiently specifying it to the model. I can see how a junior dev or generally someone that's not particularly knowledgeable about the language or framework they're working with may benefit from such usage, but for experienced people there is very little value in that approach. I say this because I've just had to face th…

I agree. And at work it has been producing some of the worst GUI test cases I have ever seen. What is tested often makes no sense at all, completely implausible edge cases are tested on internals, while it doesn't create tests for the overall application using user events. And some things in these test cases are downright ridiculous: instead of instantiating your classes, it sets up some barebones fake objects reimpl…

[deleted]

Re: GLM 5.2 vs. Opus

#176
Are these games supposed to be a good example of quality output? If this is the product, I don't really want to play _either_ of them.

Re: GLM 5.2 vs. Opus

#177
post #66

GLM 5.2 has one big issue that will limit its meaningful success and that's the value of their coding subscription. Yes, in terms of API pricing, GLM 5.2 outperforms the competition. But the only people that use API billing for their coding work are large corporations, where these highly subsidized subscriptions are being fazed out. At the same time, none of these companies will use a Chinese API for their employees.…

> At the same time, none of these companies will use a Chinese API for their employees.

nice try but you intentionally ignored the entire Chinese market & Chinese big corporates. there are 130 Chinese companies in the fortune 500 list, with an average revenue of 80 billion USD each. do you think they are going to sign up for Claude, Codex or GLM? now consider South East Asia, Africa, Middle East, Middle Asia and South America, tell me why their large corporates won't be using GLM API billings?

your western centric view of the world is totally out of date, like it or not, 2026 is vastly different from 1996, the US no longer controls high tech whatsoever.

Re: GLM 5.2 vs. Opus

#178
post #43

Earlier quoted context omitted.

We've had the great small Qwen 3.6 early April that many could actually run on their laptop. Then similar from Google a few weeks later (Gemma4, better in prose, worse in code). Then the super cheap large Deepseek V4 a few weeks later. Then antirez DS4 build that made that actually runnable on MacBooks and Mac Studios. And now the "near-frontier / near-Opus" GLM 5.2. For people who follow open LLMs, none of these wer…

The difference here is that those small models are impressive, but not super useful. Deepseek 4 is impressively cheap for the intelligence, but not reliable enough to daily drive unless your time has low value. GLM passes a meaningful threshold of reliability/utility that puts it in a different category for real work. Just like Opus really took off after passing a threshold with 4.5. It's the first open model to do t…

Qwen models are super useful for those running local.

And there are valid reasons to run local, even if performance (quality and speed) aren't best.

Re: GLM 5.2 vs. Opus

#179

Earlier quoted context omitted.

On the other hand, I did just leave my pi agent running GPT 5.5 overnight on a clearly defined, long running task. It's been running about 10 hours now and it's mostly done. So this kind of use case is also valid. Thinking about it, I would say that the majority of agentic work I do, by a long shot, is subagents which are launched from the main session, using a prompt of its choosing. Those could be considered short…

Care to share more about your pi setup? I've recently started using it (after long-time Claude Code work) and was wondering how you'd achieve these long-running tasks. Do you allow it to spawn sub-agents? Thank you!

My pi usage over the past ~5 months went roughly like this:

* Install pi and a bunch of extensions from their package repo

* Realize that all the packages (with a few exceptions) are massively overcomplicated and vibe coded

* Ask pi to rebuild a very simple version of the packages I used. So e.g. subagents - all the default subagent extensions are massively complicated with named agents, recursion, communication. I made one that stripped all that out.

* Then whenever I hit an annoyance, spin up a parallel session and fix it.

It's less work than it appears because I have ~5 extensions: hooks, subagents, background processes, a custom footer, a loop command... Maybe that's it. Within a couple of days you can have a setup pretty close to Claude Code but with a fraction of the base context use. After gradual improvements over a few weeks/months you'll have a system far better, tuned to your exact preference.

Of course, just like Linux or any other highly tunable system equally important is having the restraint to not spend all your time tuning it. I've definitely had a couple of days where I was bored with my real work and did that, but whatever, it beats browsing reddit.

As for getting long running tasks, I set a looping message every ~20m and tell the agent to strictly track progress in a session doc, then reread and continue after each compaction.

Re: GLM 5.2 vs. Opus

#180

I seriously dont' know all this big hullabaloo about one shot prompting. by definition, a single prompt wont' constitute the complexity of a software project. ergo, what you'll get is a series of assumptions made by the model based on preexisting code in its training corpus. I'd rather see a coding agent that can follow steps in a plan file to a T while following guardrails and adhering to the proper coding conventio…

The streetlight effect:

> A policeman sees a drunk man searching for something under a streetlight and asks what the drunk has lost. He says he lost his keys and they both look under the streetlight together. After a few minutes the policeman asks if he is sure he lost them here, and the drunk replies, no, and that he lost them in the park. The policeman asks why he is searching here, and the drunk replies, "this is where the light is"

All of your suggestions are better but they're hard, so someone casually evaluating an AI isn't going to do them.

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