Earlier quoted context omitted.
This is a classic take by a non-competitive player that would be better suited playing PvE or campaign games. That being said, there's nothing wrong with that. Just understand that when people are trying to win, they have skin in the game, and are investing time and effort to win every game. > Also, one particularly aggravating part of the community is that it’s considered courtesy to surrender once the front line is…
It’s not the community’s fault for being toxic? Whose fault is it then? God’s? The fabric of reality made you do it?
Some new players want to learn in multiplayer and they want to play how they play and don't want to change that. That attitude simply doesn't work in an up-to-an-hour long technical 8v8 RTS game with experienced players.
The game could do a better job communicating this to players and try to direct them to appropriate lobbies (noob friendly or vs-AI), or ditch the lobby system for queues like more modern games, but I understood this after looking around, having a few chats with communicative players, and using the excellent game spectate function.