Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…
This is a common reaction and the response is common too: this is only the case if you follow the herd to 8v8 and the two club-like maps they fixate on. But if you study the community for 5 minutes first, you can walk past those two “pubs full of toxic jerks fighting” there are a dozen other options. Single player, PvE, 1v1 through 4v4 and FFA. These (smaller) game modes lack the level of drama you see in 8v8. You ju…
Beyond All Reason (Free Total Annihilation Inspired RTS)
251–260 of 339 posts
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#252Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…
BAR is a deep and challenging game. It's also a team game. If your plan is to jump right into PvP you're going to be deadweight hanging around your team's neck and will rightly be criticized for it. You will never experience toxicity in 1v1 games, and only the normal amount of toxicity for online team games if you can pull your weight. Also, the community rarely surrenders early so OP clearly didn't play that many ga…
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#253Earlier quoted context omitted.
It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves. Every update to every game launches a large scale effort to find the "meta" which is then instantly disseminated to the most try-hard assholes on the Internet. Anyone who dares to develop their own strategy/style/loadout is up against hordes of people (a growing proportion every day) who just copy wha…
I remember playing Malzahar support before it was meta, because that was the only character I could play well in League of Legends. Sometimes people would even rage quit. But I could do really well as support, even if it was slightly worse than some other characters. It made for a very fun playthrough. And I would totally get the people. Sometimes somebody in a bad mood joins your game and just messes everything up b…
What's weird is that I love EVE for that sort of nullsec drama and sociopathic players eating each other in crazed gambits, but a couple of matches in Overwatch competitive a decade ago put me off the idea of matchmaking lobbies altogether.
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#254Earlier quoted context omitted.
What's the toxicity level of the FAF community?
They're not very toxic, but my experience is that it's a small, elite community and they're very good at the game. You're going to have to go all in on learning the game, putting in massive effort into every game just to keep up, and will still probably lose most games. I just don't have it in me to play that kind of competitive RTS game like you're trying to climb the SC2 ladder to the top during peak Heart of the S…
Also if you see me(same username) online and are starting out, feel free to reach out over the FAF chat system, for some simple coaching. Game gets a lot easier after some of the meta is learned. I can't garentee I'll even respond, but I would hate for someone to bounce off due to the learning curve.
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#255Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#256Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…
I've played beyond all reason for a little bit, although I'm not very good at it. I've managed to avoid toxic lobbies by searching for terms like co-op or noob.
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#257Earlier quoted context omitted.
I think that's a normal evolution of these games? In the end they are cooperative so your teammates depend on you. Although you'll find plenty of people at the top of the ladder spamming werid strategies and being successful.
Normal evolution yet somehow wasn't really a visible force on video games until streaming and is now the predominant force on pretty much every single online competitive game. (Unless you play with cloistered private communities)
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#258BAR is amazing but there's a hurdle for new players. If you download it, don't join the first lobby you see. My advice is to watch some videos on youtube, play some games solo, then look for new player lobbies or create your own and set restrictions on it. It only takes one player on the enemy team who regularly plays the game and you'll get stream rolled. Or you'll join a game of regular players, can't hold your lan…
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#259No MacOS support (cry emoji)
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#260Earlier quoted context omitted.
Yes they absolutely can? Anyone can. I can. The thing the GPL requires is that I also provide it for free. Now, why would anyone buy a free thing? To support the devs. To encourage this sort of business model. To get a build that's known to be working and supported and not have to deal with the hassle of compiling things themselves.
That's not it. They will keep the assets closed and under license. There will be no free version of the full game. Not sure why we should encourage using open source as a vehicle to market and get free work building your fundamentals. Just to reap the profits yourself later.
If the code is open source, one can always build a client that works with the Creative Commons assets or community contributed ones.