Earlier quoted context omitted.
It's amazing the degree to which streaming/online communities around video games have destroyed the games themselves. Every update to every game launches a large scale effort to find the "meta" which is then instantly disseminated to the most try-hard assholes on the Internet. Anyone who dares to develop their own strategy/style/loadout is up against hordes of people (a growing proportion every day) who just copy wha…
I think M:tG was ruined by this too. Back in the day, you could try out new things and play 10-20 turn games where both sides had winning chances. The odds that your opponent had anything approaching an optimal meta was zero. Now, especially online (Arena), you’re just going to get curb stomped if you aren’t playing one of the few optimal metas. And since the games hinge upon either side getting an unstoppable engine…
Beyond All Reason (Free Total Annihilation Inspired RTS)
221–230 of 339 posts
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#222Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…
Context: So I have 3 friends that I have been playing video games with for over 30 years weekly. So we would be playing half (as a team) of a 4v4. Now, we are never going to be competitive, we are basically playing to socialize. Will we be able to play on the "leagues" or whatever they are or will our group just get banned eventually from play? I think we would probably enjoy playing against others, but realistically…
There's no "leagues", it's just lobbies you join, and you gain or loose OS (Elo) per battle. Party up with your friends, find a lobby that says it's for noobs, has some other nonsense in the title ("rotato" is for map rotation) or just seems to have a lot of low-OS players, and have fun. You can avoid or mute/ignore people. Or start your own lobby so you can be boss and set the tone in the title.
Spectate a full match or two before you just jump in, to sort of see the pacing. Announce to the team that you are noobs... But yeah, I think it's perfectly possible for old friends to have fun in BAR PvP ranked; you just ignore / tell off the flamers, or bounce to a nicer lobby. Most people are friendly if you are friendly. Heck sometimes the spectators jump into the player chat and banter while the battle rages.
And yes, the artillery still hits just as hard as it did before.
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#223Earlier quoted context omitted.
Does BAR have chicken maps?
BAR offers some 'hold the fort' maps, where there is a strong/fortifiable area and then the 'outskirts'. These are catered to offer great gameplay for battles against Raptors (previously known as 'chickens') and Scavengers.
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#224Earlier quoted context omitted.
Context: So I have 3 friends that I have been playing video games with for over 30 years weekly. So we would be playing half (as a team) of a 4v4. Now, we are never going to be competitive, we are basically playing to socialize. Will we be able to play on the "leagues" or whatever they are or will our group just get banned eventually from play? I think we would probably enjoy playing against others, but realistically…
I play with my brother and an old friend of mine. I'm getting close to forty. There's no "leagues", it's just lobbies you join, and you gain or loose OS (Elo) per battle. Party up with your friends, find a lobby that says it's for noobs, has some other nonsense in the title ("rotato" is for map rotation) or just seems to have a lot of low-OS players, and have fun. You can avoid or mute/ignore people. Or start your ow…
And good idea about spectating a match to get the flow of things. That probably will reduce 50% of friction.
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#225The game itself notwithstanding, is this website marketingslop? I don't think it's AI but it's definitely not written by the developers.
Hey there, BAR Community Manager here. Nothing on the website is written by AI, we have a strict no AI art policy. Admittedly the text there is a bit old and we should update it soon.
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#226Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#227Earlier quoted context omitted.
In the equilibrium those playing the meta poorly will be matched with players who use suboptimal strategies with good execution.
Yes, correct. Which think about what that feels like: getting semi-consistently beaten by worse players who just all "happen to have" the exact same loadout and exact same strategies and exact same everything. That's exactly what I'm describing. It's incredibly boring.
Losses against someone with better logistical choices is normal and expected. You should quickly pick up on what they were doing and learn to counter it. If you can't then how can you claim to be better than they are?
I recognize the adjacent commenter's point about the small population though. It might be difficult to be appropriately matched up unlike a AAA title at launch.
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#228Earlier quoted context omitted.
My OS floated around 10-15 and I virtually always ended up having to go front in every lobby, which is the position I hate the most because I don’t like playing my strategy game like an RPG - that is, micro-ing just a dozen of units and optimising every rocket or bullet hit or whatever, which is kind of what front is like. Front has zero opportunity or resources available to build any kind of economy, and once the T2…
Mechanics of course depend on the map and meta. However, you cant really go into a 16 player game and expect to get the spot you want. Both backline and front line should be working non-stop and both have a lot to do. It is a sweaty game. Paying for t2 that is usally a noob mistake. High OS play rarely asks, or has a meta for who pay to run specific plays. One of My favorite 40 OS streamers leaves every losing game a…
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#229Earlier quoted context omitted.
You know, just the other day I dropped back into RA3 for a few hours and left wondering why they set every map up so that everyone runs out of resources 15 minutes in as the collectors go empty, so nobody can really do much. Makes for battles that are really limited in scope for seemingly no reason. Hose vs. hose sounds epic af.
Al (most?) of the other RTS games are very resource constrained. So, you have to focus on tight unit mixes, concentrate on individual battles, doing micro, and running about. TA is more a game of raw tonnage, not of finesse and subtlety. As the same time, original TA is notorious for not being finely tuned or balanced. And I'm sure that's much more important in PvP. But in PvE flinging two industrial powerhouses agai…
Re: Beyond All Reason (Free Total Annihilation Inspired RTS)
#230Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…