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Beyond All Reason (Free Total Annihilation Inspired RTS)

beyondallreason.info

111–120 of 339 posts

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#111
post #54

Earlier quoted context omitted.

Yes they absolutely can? Anyone can. I can. The thing the GPL requires is that I also provide it for free. Now, why would anyone buy a free thing? To support the devs. To encourage this sort of business model. To get a build that's known to be working and supported and not have to deal with the hassle of compiling things themselves.

That's not it. They will keep the assets closed and under license. There will be no free version of the full game. Not sure why we should encourage using open source as a vehicle to market and get free work building your fundamentals. Just to reap the profits yourself later.

The multiplayer game (the thing available now) will remain free including all the updates and improvements to it. What will be behind a one-off-payment will be the campaign. We've had a few bad actors spread word that the entire thing is going to be behind paywall, microtransactions, pay-to-win etc but none of that is true.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#112
post #79

Earlier quoted context omitted.

What do you mean?

Hi, PtaQ here, Community manager for BAR. The idea behind the monetisation is to sell what has been built through the publishing funds. Everything available today and a lot more content will be released for free too and always available. Basically, the paid content will boil down to a single-player campaign. The funds help us finish and release the game which still needs a lot of focused effort which is not something…

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Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#113

This is amazing to see TA on HN. I grew up playing Total Annihilation in the 90s because my cousin worked for Cavedog and got us a CD for free. It is still one of my favorite games to this day. So many great memories with that game, countless hours playing with my brothers, getting up early to play before school, asking my parents for extra chores to earn more computer time. Games aren't the same anymore. I still hav…

I always love RTS games and am sad to see how they've largely disappeared.

some of my first experiences 'hacking' were modifying .ini files for command and conquer to make a new version of the game for my friends. it was... very unbalanced

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#114

Great game, technically impressive, but the community can be quite mean and toxic. I played for around a year after having played other TA Spring RTS for a few years prior, and if you don’t follow the exact meta of the month (whatever that might be) in terms of build order and things, people can get really aggro and your team can vote to kick you and take your units. Also, one particularly aggravating part of the com…

Wow, that sounds awful. That's beyond optimising the fun out of a game, it's straight up refusing to have fun. One wonders what they get from it?

Bullying is a way to have fun. Additionally, some people are desperate for approval, and will even chase being bullied as a way to get attention from others. It’s not exactly a mystery, it’s just sad.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#115

This looks really slick and also very detailed. Is it free as in beer or free as in freedom?

Free as a beer due to assets.

- All the code is GPLv2, MIT and other open licenses.

- Some assets are CC-BY-SA but there are also a quite a bunch proprietary ones

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#116
post #96
post #84

Earlier quoted context omitted.

Hey, PtaQ here, BAR’s Community Manager. I’m sorry this was your experience. There are definitely some very competitive lobbies, but harassment is not acceptable. Please report any players involved, as reports are the only way we can identify patterns and take action. We have an active moderation team and do review them. For a more relaxed experience, I’d recommend trying less established meta maps. Lobbies marked “r…

These days, online public lobbies are almost always hostile. Doesn't matter the game, either. You can ban words, phrases, etc. The hostility is also through actions and not just insults. The only way to have actual fun gaming is a private group of friends. Think lan party, and definitely not public.

I don't think that's true at all. I mainly play Rocket League, and while you do have bad games, I'd say at least 80% of them are fun.

It does benefit from:

1. Limited coms (nobody seems to use voice chat, perhaps partly because it was completely broken for years), and while you can type, it's too fast paced to write much so mostly people just use quick chats sarcastically (What a save!)

2. Games are really short (about 7 minutes). You're not losing hours of your life if you get stuck with an arsehole.

3. People play a lot of games because they're so short, so the matchmaking is very accurate usually.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#117
post #23

Earlier quoted context omitted.

It's unfortunate, but what can you do? It's where players are, for better or worse.

At least bridge to something the freedom-loving folks will use, e.g. Matrix, or (better IMO) Jabber.

We had Matrix bridge for a few months to some channels related to development. Pretty much no interest (except for 1 person that asked for it), no legitimate activity, yet, there were spammers showing up quite often.

Bridging also didn't map all the discord functionality so it caused some confusion at times.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#119

Earlier quoted context omitted.

This very much depends on the lobby. I don't think this is unique to BAR either - it's just that 8v8 is the most popular mode. Lots of players mean more chances to get a toxic guy who doesn't recognise their own faults and blames others. I actually just don't really agree about the assertion on player slots. If anything, the better players get the more likely they are to play a front slot, because they have an outsid…

My OS floated around 10-15 and I virtually always ended up having to go front in every lobby, which is the position I hate the most because I don’t like playing my strategy game like an RPG - that is, micro-ing just a dozen of units and optimising every rocket or bullet hit or whatever, which is kind of what front is like. Front has zero opportunity or resources available to build any kind of economy, and once the T2…

Mechanics of course depend on the map and meta. However, you cant really go into a 16 player game and expect to get the spot you want. Both backline and front line should be working non-stop and both have a lot to do. It is a sweaty game.

Paying for t2 that is usally a noob mistake. High OS play rarely asks, or has a meta for who pay to run specific plays.

One of My favorite 40 OS streamers leaves every losing game asking what they could have done better, which I think is a good mentality.

Re: Beyond All Reason (Free Total Annihilation Inspired RTS)

#120

The game is very mature and well thought RTS. The user experience and performance is beyond anything on the market now. It beats all well known AAA studios attempts at it by far. It's still actively developed and very free to play. Here's a cast of 40 vs 40 players by a former Star Craft 2 pro player: https://www.youtube.com/watch?v=B1a5dkjUq3o

Just note, 40 vs 40 are effectively "meme" games. You can't play them normally, they are special events only. 40 vs 40 is very much not representative of BAR experience overall ;).
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