This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...
Perhaps there's something wrong with your web browser. Try Firefox - it works beautifully there.
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This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...
Perhaps there's something wrong with your web browser. Try Firefox - it works beautifully there.
Wow, this will be a great project for the forever-upcoming VRML /s
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If you had a 3dfx card it would run silky smooth on a Pentium-120 (what I had at the time)! Quake 2 ran pretty well too if I recall.
Yep 3dfx was a game changer. Was night and day on my 486 DX4 100 with and without
It seems like this CSS Quake needs JS to run…
Maybe possible with https://lyra.horse/x86css/ ?
Not possible, but it would be possible to reimplement Quake's logic and controls in CSS to have it run without JS. I was considering doing that for my next CSS crime project, though now that CSSQuake has hit the hn frontpage there is little point in doing so.
I still play quake (world) to this day. I just can't quit it.
Hell yeah, I still see it as the optimal arena FPS. The sequels add too much IMO. Quake 1 (QuakeWorld) was such a raw competitive arena shooter that is just pure action, no weird extra mechanics. Pick up items, get some health, shoot people. Q2/Q3 are totally fine too, but I feel like QW really just nailed everything.
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Decades of optimizing a toaster to make better toast will not make the toaster any better at making meatloaf
We haven't had a toaster that makes better toast since 1997 (Sunbeam radiant control).
This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...
Most of the time, things seem to be optimized for Chrome, but with this, I actually had the impression that Firefox ran a bit smoother, but I tested it on Linux.