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CSSQuake

cssquake.com

61–70 of 125 posts

Re: CSSQuake

#61
post #42

This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...

This engine is not optimised for performance. It's using CSS, after all.

Of course, but you'd think after 30 years the compute power should be enough to overcome any lack of optimization. It's a testament to the engineering that went into the original Quake engine.

Re: CSSQuake

#62
post #42

This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...

Wait, did Quack run on Pentium-133? I had a Pentium MMX 233mhz and I always assumed it didn't ran well so I never bother to get it.

It must have, because that's what I had in 1996 and I played it.

Re: CSSQuake

#63
post #42

This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...

Wait, did Quack run on Pentium-133? I had a Pentium MMX 233mhz and I always assumed it didn't ran well so I never bother to get it.

If you had a 3dfx card it would run silky smooth on a Pentium-120 (what I had at the time)! Quake 2 ran pretty well too if I recall.

Re: CSSQuake

#65
post #42

This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...

Wait, did Quack run on Pentium-133? I had a Pentium MMX 233mhz and I always assumed it didn't ran well so I never bother to get it.

Quake ran well on my 100Mhz Pentium.

Re: CSSQuake

#66
post #61

Earlier quoted context omitted.

This engine is not optimised for performance. It's using CSS, after all.

Of course, but you'd think after 30 years the compute power should be enough to overcome any lack of optimization. It's a testament to the engineering that went into the original Quake engine.

Decades of optimizing a toaster to make better toast will not make the toaster any better at making meatloaf

Re: CSSQuake

#67
post #42

This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...

Either you had a Voodoo on your P133 or whatever the M1 is doing is having a bad time...

On my 7945HX this is plenty fast.

Re: CSSQuake

#68
post #66
post #61

Earlier quoted context omitted.

Of course, but you'd think after 30 years the compute power should be enough to overcome any lack of optimization. It's a testament to the engineering that went into the original Quake engine.

Decades of optimizing a toaster to make better toast will not make the toaster any better at making meatloaf

[deleted]

Re: CSSQuake

#69
post #13

Is this a rip from https://github.com/NielsLeenheer/cssDOOM

Separate projects. Niels Leenheer who made CSS Doom has seen Agustin Capeletto's CSS Quake. https://bsky.app/profile/html5test.com/post/3mok5febchs2g

And I think both have seen these much older handcrafted css3d engines

- https://pantel.is/projects/css3d/

- https://keithclark.co.uk/labs/css-fps/ (the original)

but quake and doom took it to the next level :)

Re: CSSQuake

#70
post #42

This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...

Wait, did Quack run on Pentium-133? I had a Pentium MMX 233mhz and I always assumed it didn't ran well so I never bother to get it.

Bare minimum for it being playable was a 486DX4 100MHz or similar, but with the floating point Quake really wanted a Pentium
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