Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
161–170 of 193 posts
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#162I think what I find fascinating about this is it's a native app with no web version... and they still decided to write it in html/js. This is after Microsoft's commitment to rebuild things in WinUI. Don't get me wrong, I totally understand the barrier of friction that native presents compared to html/js, but that barrier has lowered so much with the advent of agentic development. It just feels like things weren't tho…
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#163Earlier quoted context omitted.
WinUI, WinAppSDK are built on top of WinRT, which is C++ for the most part. That is the whole joke about it, Windows division tried to kill .NET with their updated COM based on Vista victory over Longhorn, and the whole AddRef/Release makes it slower than WPF applications. https://arstechnica.com/features/2012/10/windows-8-and-winrt...
I think Groove Music/Media Player is C# though
See WinUi and WinAppSDK repos on Github.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#164Do people still use the K-Lite Codec Pack so their players have all the codecs installed? Or just use vlc?
It stopped being a thing about 10 years ago. Mostly because everything is H.264, H.265, VP9, AV1, MP3 or AAC.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#165Do people still use the K-Lite Codec Pack so their players have all the codecs installed? Or just use vlc?
I loved the K-Lite Codec Pack and CCCP (Combined Community Codec Pack) back in the XP days, especially while exploring MKVs and anime, but I virtually never run into a media file that VLC or MPC-HC can't play by default these days. Just drop it in and it plays.
The HDR support in VLC has been really lackluster. Maybe it is better nowadays, I don't know.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#166Earlier quoted context omitted.
>As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS native frontend APIs Can someone explain to me why these multi operating system app building tools don’t compile down to native code and leverage native APIs? Is there nothing like that available?
Microsoft has written more application development frameworks than you can shake a stick at. They've also failed to gain traction with virtually all of them, even internally.
As an operating system vendor, it should be a dismissable offence to refuse to use the OS standard APIs. Your products need to be the standard that other try to imitate.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#167Earlier quoted context omitted.
I mean... Yes, but there's nuance here. Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab ... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.
There are 100s of processes running on my Windows without starting anything explicitly. They are using more than 10 gb of RAM. I am already feeling the consequences of this sloppiness. Especially that my IDE/compiler/emulator easily use 20+ GB. My 32 GB of memory is not enough somehow…
The PCB layout program wasn't cutting it with Win 3.1 and 8MB. The bloat has me always circling back to that.
Apple when faced with the issue of C++ obsolescence started working on Swift. Google developed go. In theory Microsoft has C# but can't seem to settle on GUI toolkit. So now they've decided to use webshitten for applications. I think it's possible that is going to sink Microsoft.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#168Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#169Earlier quoted context omitted.
There are 100s of processes running on my Windows without starting anything explicitly. They are using more than 10 gb of RAM. I am already feeling the consequences of this sloppiness. Especially that my IDE/compiler/emulator easily use 20+ GB. My 32 GB of memory is not enough somehow…
I just remember buying 16MB from a wholesaler operating out of a nondescript warehouse. I'm pretty sure they had a runner delivering your order from elsewhere in the building. The PCB layout program wasn't cutting it with Win 3.1 and 8MB. The bloat has me always circling back to that. Apple when faced with the issue of C++ obsolescence started working on Swift. Google developed go. In theory Microsoft has C# but can'…