Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…
>As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS native frontend APIs Can someone explain to me why these multi operating system app building tools don’t compile down to native code and leverage native APIs? Is there nothing like that available?
Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
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Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#112Earlier quoted context omitted.
From CS101 it’s called virtual memory. Things get swapped in and out of memory when they need to. An extra 200MB of memory when Chrome takes gigabytes of memory is a petty thing to complain about. How much do you want to bet you don’t even use windows media player? It’s fake outrage and if you care that much use VLC.
> VLC VLC on my Mac uses about 130 MB of RAM (as reported by Activity Monitor) to play a FLAC file, and about 300 MB to play a high-bitrate 1080p MP4 file. The audio file memory consumption frankly seems high, but it’s fine, and apparently 1/3 that of WMP. More directly, do you not find it odd and embarrassing for a tech giant to be unable to beat a bunch of volunteers? I mean, ffmpeg famously hand-writes a lot of as…
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#113Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#114Earlier quoted context omitted.
Very few users care about how much RAM their media player uses. The practical difference between 370MB and 100MB is basically nil for any normal workload. It affects nothing but how many unlikely-to-be-used files fit in the page cache.
Now multiply that opinion by every application on your computer. Including the start bar and notepad.exe.
I expect there's someone out there who tiles 10 instances of simultaneously playing audio/visual media, but that's not most of us.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#115Earlier quoted context omitted.
Of course there is. If it increased from 1MB to 4MB, that would definitely be insignificant
That's how it started though, it's a slippery slope :\
Software made in 2005-2015 is no less capable than that today, except the lack of cloud cancer and AI gimmickry. "Downgrading" to those is actually a real upgrade today!
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#116Earlier quoted context omitted.
Very few users care about how much RAM their media player uses. The practical difference between 370MB and 100MB is basically nil for any normal workload. It affects nothing but how many unlikely-to-be-used files fit in the page cache.
Now multiply that opinion by every application on your computer. Including the start bar and notepad.exe.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#117Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#118As a certified MSFT's antifan, I’ve noticed Apple’s Music.app uses roughly 580 MiB of RAM for comparison.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#119Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#120Well it's written in managed code, what do you expect? Windows core apps used to be pure C++. Cry long enough about "safe" languages and expect to take the RAM hit.
That is the whole joke about it, Windows division tried to kill .NET with their updated COM based on Vista victory over Longhorn, and the whole AddRef/Release makes it slower than WPF applications.
https://arstechnica.com/features/2012/10/windows-8-and-winrt...