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CSSQuake

cssquake.com

71–80 of 125 posts

Re: CSSQuake

#71
post #42

This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...

For what it's worth it works like smooth butter under Chrome on an M2, on Safari it's clunky and seems to clip alot

Re: CSSQuake

#73
post #66
post #61

Earlier quoted context omitted.

Of course, but you'd think after 30 years the compute power should be enough to overcome any lack of optimization. It's a testament to the engineering that went into the original Quake engine.

Decades of optimizing a toaster to make better toast will not make the toaster any better at making meatloaf

I am on the ground. This is great.

Still, why css is as slow as it is given what tech like imgui can do is a little wild.

Re: CSSQuake

#75

Earlier quoted context omitted.

Wait, did Quack run on Pentium-133? I had a Pentium MMX 233mhz and I always assumed it didn't ran well so I never bother to get it.

Bare minimum for it being playable was a 486DX4 100MHz or similar, but with the floating point Quake really wanted a Pentium

I played it on a Pentium with 60mhz - it was allright

Re: CSSQuake

#76
post #66

Earlier quoted context omitted.

Decades of optimizing a toaster to make better toast will not make the toaster any better at making meatloaf

I am on the ground. This is great. Still, why css is as slow as it is given what tech like imgui can do is a little wild.

CSS is a general rendering solution, not something built for rendering 3D games.

And no one has spent any time optimizing 3D transforms to make a game workable because no one would be able to justify the use of their time like that. It wouldn’t even give you brownie points ‘cause most people would just ask “why?”

Re: CSSQuake

#77
After leaving the first area to the bridge... was the sky really so close to the ground in the original game, or the old monitors made it look differently?

Also nice achievement...!

Re: CSSQuake

#78
post #76

Earlier quoted context omitted.

I am on the ground. This is great. Still, why css is as slow as it is given what tech like imgui can do is a little wild.

CSS is a general rendering solution, not something built for rendering 3D games. And no one has spent any time optimizing 3D transforms to make a game workable because no one would be able to justify the use of their time like that. It wouldn’t even give you brownie points ‘cause most people would just ask “why?”

Id assume "a fun challenge" could be enough of a reason

Re: CSSQuake

#79
Wow this is really awesome. Really really smooth. It's insane how after 25 years or so my muscle memory is still intact.
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