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CSSQuake
51–60 of 125 posts
Re: CSSQuake
#52Impressive. I guess this isn't only the renderer made to use CSS but also a full recreation of the engine and logic right? My guess is because a bunch of things do not behave like the original game, e.g. some buttons need to be shot instead of touched to activate, some secret doors open by touching them instead of being shot, etc.
Re: CSSQuake
#53Re: CSSQuake
#54Re: CSSQuake
#55It seems like this CSS Quake needs JS to run…
Re: CSSQuake
#56Re: CSSQuake
#57Re: CSSQuake
#58This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...
Re: CSSQuake
#59Re: CSSQuake
#60This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...
Wait, did Quack run on Pentium-133? I had a Pentium MMX 233mhz and I always assumed it didn't ran well so I never bother to get it.