CSSQuake
41–50 of 125 posts
Impressive. I guess this isn't only the renderer made to use CSS but also a full recreation of the engine and logic right? My guess is because a bunch of things do not behave like the original game, e.g. some buttons need to be shot instead of touched to activate, some secret doors open by touching them instead of being shot, etc.
Re: CSSQuake
#42This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...
Re: CSSQuake
#43I wish I could use CSS this well too
Don't worry, OP still can't center a div.
Re: CSSQuake
#44Re: CSSQuake
#45This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...
This engine is not optimised for performance. It's using CSS, after all.
Re: CSSQuake
#46But can it play Crysis?
Re: CSSQuake
#47Re: CSSQuake
#48This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...
This engine is not optimised for performance. It's using CSS, after all.
Yeah this is a case of “not the right tool for the job”.
It is awesome though.
Re: CSSQuake
#49[flagged]
Re: CSSQuake
#50lol that's crazy. Good job.