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What was nice about the UI of Windows 2000
81–90 of 213 posts
Re: What was nice about the UI of Windows 2000
#82I agree that we had much better patterns back then. The software industry in general worked towards sharing visual paradigms, making use of system designs of their host playforms, facilitated discovery etc etc. All that was good and the recent trends moving us away from that consistency and discoverability are a detrement being steamrolled over by agents… But I don’t agree that it “looked nice”. I hated Windows 95 an…
https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd....
https://hackaday.com/wp-content/uploads/2026/05/skala_displa...
Displays & controls are thematically grouped and/or framed, each button/rotary/switch has a color that constrasts from the background, and there are strong 3D clues to see what's a button, and what's a label or the background.
Re: What was nice about the UI of Windows 2000
#83Re: What was nice about the UI of Windows 2000
#84> Since that button down there is called "Start", it implies that you can probably do something with it, maybe start programs? Click and you'll see the Start Menu: Over time it seems like a lot of designs stop feeling the need to lead the user in this way. There is an assumption that by now everyone knows what the menu in the bottom left corner does, and we are no longer in the phase of trying to teach the population…
Except that... it's no longer in the bottom left corner! Recently, I had to help a relative with a Windows system, and what passes for the "Start" button has now moved to somewhere more in the center (and, of course, this completely confused my relative, who was used to the old place). I also had to rant about Fitt's law (without mentioning its name) and how things were better the way they were before. And I also had to find out and show them where the shutdown button ended up this time, so they could power off the computer normally (as they were used to) instead of having to use the power strip switch.
And the issue I had to help with? Windows was too slow (to the point of nearly unusable). They don't use the computer often (and obviously always power it down after each use), so it's always running some heavy background update (on a mechanical hard drive) whenever it boots up. My advice was to power it up and let it sit for about an hour before using, then it would be back to normal speed.
Re: What was nice about the UI of Windows 2000
#85When Windows XP came out, computer magazines wrote articles on how to switch the more modern, colorful UI back to the old, grey, drab, boring UI of Windows 95/98/2000. I was young at the time and this seemed absurd to me. Why would you willingly use a UI that looks like wearing an old grey tie for a dusty office job in a depressing concrete building?
I think is so ugly that I'm half tempted to chatgpt fact check this comment. It very well could have been a deliberate conspiracy to lie to the public and say it looks good to make some austerity go down easier.
Re: What was nice about the UI of Windows 2000
#86> Since that button down there is called "Start", it implies that you can probably do something with it, maybe start programs? Click and you'll see the Start Menu: Over time it seems like a lot of designs stop feeling the need to lead the user in this way. There is an assumption that by now everyone knows what the menu in the bottom left corner does, and we are no longer in the phase of trying to teach the population…
I was a wee little kid when I first touch windows 95, and only ever used dos before. The "Start" button made no sense. The computer was already started, and clicking randomly popped up menus and opened documents in their right programs, so it felt like the natural way to progress. The owner of the computer had to point me to the start menu. Even now I still think it was a cursed UI. It was the place primarily to clos…
For example, the reason for the single "Start" button in the taskbar was that they initially had multiple buttons for different specific purposes, and relied on a "Programs" folder on the desktop for launching programs, but found that this design didn't hold up in testing:
> Users had considerable difficulty deciding what each of the three buttons on the Tray was for and later had trouble remembering where to go for a particular command because their functions overlapped in certain contexts (e.g., to find something in Help, do you go to Find or to Help?).
> Users of every type were confused by the Programs folder. We thought that having a folder on the desktop with other folders and links to programs inside it would be a natural transition for Windows 3.1 users accustomed to Program Manager, while being relatively easy to learn for beginners. We were wrong! Beginners quickly got lost in all of the folders and other users had a lot of trouble deciding whether they were looking at the actual file system and its files or just links to actual files.
> The results from these studies and interviews greatly changed the design of the Windows 95 UI. In the early Windows 95 prototype, we had purposefully changed some things from Windows 3.1 (e.g., the desktop was now a real container) but not others (e.g., File Manager and Program Manager-like icons on desktop) because we were afraid of going too far with the design. We were aware that creating a product which was radically different from Windows 3.1 could confuse and disappoint millions of existing users, which would clearly be unacceptable.
> However, the data we collected with the Windows 95 prototype and with Windows 3.1 showed us that we couldn't continue down the current path. The results with beginning users on basic tasks were unacceptably poor and many intermediate users thought that Windows 95 was just different, not better.
Re: What was nice about the UI of Windows 2000
#87Was this peak Windows UI? I would say so, but the Active Dekstop stuff wasn't the right move. Fisher-price came next, with Windows XP. At least you could easily switch back to classic. And then Windows 8, we won't even talk about that.
The title bar of windows in Windows XP was Fisher-Price. But I thought the rest was OK.
I felt the taskbar was the ugliest part of the themes
Re: What was nice about the UI of Windows 2000
#88Re: What was nice about the UI of Windows 2000
#89> Me: "I don't like smartphone UIs. Everything is flat, nothing indicates where you can touch or not. I have to randomly try everything on the screen." Response by non-tech person: "Well, yeah, of course you have to try everything? How else would this work?" I think this goes deeper than many tech people realize. From what I understood from talking with "nontechnical"(*) friends, relatives, etc, for a good potion of…
Re: What was nice about the UI of Windows 2000
#90The article praises the UI, but isn't Windows 2000 using the Windows 95/98 UI with a different kernel?
The different kernel for 95/98 was NT 4... Windows 2000 was unified, same UI for Consumer and Server
Windows Me was the nearest consumer release (2000 came out in 1999, Me in 2000), and did share most of the same UI, but was based on Windows 98.
Windows XP was the first version of Windows to ship with the same codebase for both consumer and business.