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What was nice about the UI of Windows 2000

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Re: What was nice about the UI of Windows 2000

#11
post #4

Was this peak Windows UI? I would say so, but the Active Dekstop stuff wasn't the right move. Fisher-price came next, with Windows XP. At least you could easily switch back to classic. And then Windows 8, we won't even talk about that.

> I would say so, but the Active Dekstop stuff wasn't the right move.

Even so, you could completely ignore it if you wanted to!

Re: What was nice about the UI of Windows 2000

#13
The loss of the theme menu and 'Windows classic' from Windows 8 onwards is dearly missed. But Windows classic hasn't gone away. If you run a 32-bit executable on Windows 10 or 11 under Windows XP compatibility mode, and set 'reduced colour mode', Windows Classic comes back. I have also noticed that when Adobe Acrobat crashes (heh) it momentarily flashes Windows classic on the title bars.

It's all still there. Bring it back, Microsoft. And put HiDPI and all your other modern technologies like D3D12 and borderless full-screen on it. I want to write old-school Win32 applications that fly.

Re: What was nice about the UI of Windows 2000

#14
> Since that button down there is called "Start", it implies that you can probably do something with it, maybe start programs? Click and you'll see the Start Menu:

Over time it seems like a lot of designs stop feeling the need to lead the user in this way. There is an assumption that by now everyone knows what the menu in the bottom left corner does, and we are no longer in the phase of trying to teach the population to use a computer for the first time.

I feel like this is the wrong approach. Every day there are new young people using a computer for the first time. Wouldn’t it be nice if all these conventions that evolved over the past 50 years could be intuitively discovered, instead of needing explanations from someone who already understands them?

Of course, as the world becomes more digital, many skeuomorphic designs become more abstract to those same young users. The floppy disk, the traditional telephone, even the file folder.

Re: What was nice about the UI of Windows 2000

#15
post #12

The article praises the UI, but isn't Windows 2000 using the Windows 95/98 UI with a different kernel?

> I liked the UIs of the entire era from 3.0 to 2000, really. I'm mostly using Windows 2000 as an example here because it runs so well in QEMU/KVM and that allows me to easily take screenshots.

Re: What was nice about the UI of Windows 2000

#16
post #6

It was clear, clean and understandable. Buttons looked like buttons. Windows (which have frames), looked like windows. And there was no distracting design elements.

I remember those times and there were a lot if windows that did not look like windows and buttons that did not look like buttons. Not in the apps provided by the OS itself, but in third-party software. It was the time of wild experiments, especially in software created by enthusiasts. We just tend to forget this stuff

Re: What was nice about the UI of Windows 2000

#18
post #12

The article praises the UI, but isn't Windows 2000 using the Windows 95/98 UI with a different kernel?

Hold on, don't give cred it to Windows 95. The beveled 3D look was the invention of NeXT. Windows 95 copied everything from them. https://guidebookgallery.org/screenshots/openstep42

Re: What was nice about the UI of Windows 2000

#19
I agree that we had much better patterns back then. The software industry in general worked towards sharing visual paradigms, making use of system designs of their host playforms, facilitated discovery etc etc. All that was good and the recent trends moving us away from that consistency and discoverability are a detrement being steamrolled over by agents…

But I don’t agree that it “looked nice”. I hated Windows 95 and 2000’s “style”. They looked like engineers had made them. They looked stiff and unfriendly, eith too much border and outline. Real life has no outlines. I was in my late teens when 2000 came out. My friends and I jumped on it and felt it was the Os we had been waiting for.

But even then I thought it looked like shit.

The affordances were great. I agree that details like button depress and consistent scrollbars are valuable.

But I genuinely prefer things a bit rounder, a bit flatter, less grey, or late Aqua-style flat-with-shiny-affordances.

I agree that backgrounds should be flat (or very subtly textured so they recede but arn’t “boring; again, late-00s Mac OS nailed this for me).

What I’d really like to see is something new that takes the consistency of NT/2000 and Mac OSX prior to Lion, mixed with the novel affordances of BeOS/Haiku (docking windows, small title handles), and puts it through Apple’s “zing” (but not too far - transparency is highly overrated).

Re: What was nice about the UI of Windows 2000

#20
post #9

Design language, like any language is metaphorical. The thing that makes these skeumorphic designs work so well is that it kinda forces a consistent metaphor, and consistency above all else is huge for UX. The fact that it's based on things we've seen in real life is also helps, as it means we can reason about the UI with the same faculties we've spent our entire life training.

Why are designers not understanding this these days? I think one reason is that flat UI is super easy. Skeuomorphic is extremely hard to get right, and if you don't get it right it looks super tacky. Most people who have the word "designer" in their job title don't have the artistic skills needed to pull it off. This is why most designers are opposed to skeuomorphic. Somewhere in between is the right approach. The Ne…

What’s the meaning of skeuomorphic design for a generation that has never worked with the original physical artifacts they’re based on, though?
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