I am mixed here. On the one hand there is the decision part from a game publisher, on the other hand the player. Subscription businesses is simply a usage over time. That's the troubling thing here. You don't really own games physically as we did during the 80th and 90th. Update-mania and buggy games were introduced first as consequence of the internet, then came the registration phase and after that the subsciption…
I see their main point as: it should still be possible to (in some way) have access to what you pay for after servers shut down.
Some games an online requirement makes sense (like where you play online with other people), but in some cases the online requirement is for a single player only game, where the server shutdown makes the game unplayable. -- Cases like that seem absurd.