Earlier quoted context omitted.
Hey! That's exactly what lobbyists against regulations would say!
Your mindset is why we got rid out of nuclear energy. Nuclear lobby bad, consumer lobby good. Consumer lobby didn't care that what they wanted was impossible (risk free free, carbon free, cheap energy) and angrily demanded by law things the industry couldn't provide, and got nothing as a result. It might very well be the case for this gaming law as well, that the result would have been less games in Europe as game pr…
Stop Killing Games fails to secure EU law despite 1.3M signatures
201–210 of 346 posts
Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#202Earlier quoted context omitted.
It's easy talking points during elections but requires lengthy legal procedures and thus gets chopped immediately. Politicians gonna be politicians. Better to be talking about the time of day than some other dog whisle.
It's also been "abolished" many times around the world, then quickly reinstated when kids start dying.
Western Australia has had four referenda on the topic since 1975, each time preceded by a trial period where daylight saving was observed, and every time it has been rejected and the state has switched back to no DST.
Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#203Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#204Earlier quoted context omitted.
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> And FWIW: People building games contribute something to society, playing them contributes nothing. You're aware that they are taxed products that people buy with their wages, right?
Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#205Subscription businesses is simply a usage over time. That's the troubling thing here. You don't really own games physically as we did during the 80th and 90th.
Update-mania and buggy games were introduced first as consequence of the internet, then came the registration phase and after that the subsciption model.
Why am I mixed? Did I keep my machines from back then? The SNES, the i486 etc? What if the hardware has an defect 30 years after? Eternal rights?
They are in no way guaranteed, in either reality.
I was a semi-pro gamer for some time around 99-01, being in the top 50 of the Age of Empires II: AoK ladder at the legendary ZONE in RM games. I had several smurf accounts leveled up into the ladder, to sneak into games without being tied to my clan and even clans (CN, Myll, ZXK just to name a few).
I had to cut ties, because of the impact on my university curriculum. I remember the huge fallout it took on DBD_Jinx who kind of quit the game from one day to another without notice due to - if I remember correctly - being even kicked out of university due to being to heavily involved with the game all day. He was a notorious FLUSHER everywhere and every time which was unimaginable at the time but beat almost everyone being really an excellent executioner and top notch player even in late castle, on water etc. - and this took time and a toll.
After AoK I never touched a game with any potential to being addicted. Never. I didn't play Warcraft, which I was a top notch player when it was called Warcraft II: Tides of Darkness and came on a CD in 1995, and this lead me to AoK - an online game.
People should consider, what they are doing online. A sarcastic colleague once put it this way: People changing bytes on a server in a cloud, wow...
He had a point. Games are fun, but not for ever, sadly. I would love to play AoK like back then and while there is the chance now, I still refuse to take part in any online action at all. I took part in a few LAN party games - yes, we brought our laptops and played like it is 1998!
But that's it. So I am mixed. Online gaming feeds more and more addiction and that's why I sometimes think: a server that gets shut down is like a cold turkey for some.
Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#206Earlier quoted context omitted.
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> disgusting anti-democratic suggestion [...] denying them representation I assume the idea isn't that developing a game means you don't get to vote as a citizen, but that the industry can't lobby for special access ("spent virtually all of their time with the gaming industry lobby groups").
Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#207Earlier quoted context omitted.
I don't understand your argument. SKG specifically excludes: - Existing games (they only aim to have regulation for newer game, as existing games may be locked into technical choices like a cloud based multiplayer backend that can't be replaced) - Non live-service games (ergo games where you have a monthly subscription of some kind, which makes it obvious you're "renting" the game for a limited time). Within these co…
> a LAN multiplayer mode (most match-based FPS/strategy games can do that Most match-based FPS don't do that anymore, as it's susceptible to DDOS. Whether a LAN-like mode is otherwise still feasible/acceptable by todays game quality standards is debatable. > Provide server binaries for self-hosted servers This is only feasible if the multiplayer backend is a simple server binary, which in many cases it's not anymore,…
If they're not actually allowed to sell their product, then they shouldn't pretend they're selling it. They should be clear that it's a rental by offering it as a subscription only in that case and thus not be bound by that requirement.
Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#208Earlier quoted context omitted.
It's easy talking points during elections but requires lengthy legal procedures and thus gets chopped immediately. Politicians gonna be politicians. Better to be talking about the time of day than some other dog whisle.
It's also been "abolished" many times around the world, then quickly reinstated when kids start dying.
Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#209Earlier quoted context omitted.
> spent virtually all of their time with the gaming industry lobby groups. The industry should only be allowed to comment after the laws have been written and fulfill the goals of European citizens. To ask the fox to guard the hen house is killing democracy.
This is idiotic . "The industry" are also European citizens. It's about balancing the interests of people who pay their rent and feed their children by selling games, and the interests of people who merely enjoy games. Consulting only the group which enjoys games would be absurd to the point of being actively malicious.
Re: Stop Killing Games fails to secure EU law despite 1.3M signatures
#210Earlier quoted context omitted.
It's a much smaller set of European citizens, and yet they have a much larger access to lawmakers. So no, it's not idiotic.
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if there are no players, there is no money to be made, developers will be fired.
and besides, I'd rather put someone on the street if this is the multibillionaire CEO that exploits his devs, than a dev itself. And companies can, you know, slash their billionaire salaries and bonuses to comply with the law.