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Stop Killing Games fails to secure EU law despite 1.3M signatures

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Re: Stop Killing Games fails to secure EU law despite 1.3M signatures

#221
post #53

Earlier quoted context omitted.

I'd say this shows how corrupted elites are. If the "democratic" entity spends all the time with lobbyists, and not the initiative which started the discussion, this speaks volumes.

what can you do? they have billions and we have signatures.

Piracy, so they don't have billions any more?

Re: Stop Killing Games fails to secure EU law despite 1.3M signatures

#222

PirateSoftware predicted this would happen and got death threats, swatted, multiple videos hating on him. Like he is the villain. Lobby groups, politics and copyright law are the issues.

He also attacked Ross and insulted him multiple times. He wasn't nice about it, in fact he was very aggressive. He also pretended to be someone who he wasn't. He also tried using his influence to stop the movement, which backfired spectacularly.

Re: Stop Killing Games fails to secure EU law despite 1.3M signatures

#223
post #141

Earlier quoted context omitted.

[flagged]

False dilemma. Riot could release the server binaries when they end League of Legends service, and no one would get thrown on the street.

Depends on how they licensed various libraries used in the server binaries. Some of them might not allow redistribution of the final product, only provision of digital services.

Re: Stop Killing Games fails to secure EU law despite 1.3M signatures

#224
post #204
post #166

Earlier quoted context omitted.

> And FWIW: People building games contribute something to society, playing them contributes nothing. You're aware that they are taxed products that people buy with their wages, right?

Yes, but you'd generate the same value by simply collecting them.

Wait, are you arguing that activities that make people happy have little to no value?

I mean, we only spend money when we believe that what we buy with it is more valuable than the money we've spent, so there is some underlying activity or follow up to spending the money that naturally follows otherwise, the buyer would perceive no benefit and would not buy again

So how are you equating collection and enjoyment of your purchase as the same?

Re: Stop Killing Games fails to secure EU law despite 1.3M signatures

#225
the attempted takeover of the gaming industry has been the biggest blowback to western political establishments everywhere

video games would normally distract people who would otherwise remain politically inactive

when these establishments attempt to insert their propaganda and control mechanisms into these industries, it infuriates millions of people who just want to be left alone

Re: Stop Killing Games fails to secure EU law despite 1.3M signatures

#226

As is stated in the article, but is not clear just from the headline, this was not an unexpected outcome from the initiative. The Commission did not seek discussions with SKG, and spent virtually all of their time with the gaming industry lobby groups. SKG was prepared for this, and their intention has been to join up with the group putting together the new Digital Fairness Act, since the objective there is very simi…

> spent virtually all of their time with the gaming industry lobby groups. The industry should only be allowed to comment after the laws have been written and fulfill the goals of European citizens. To ask the fox to guard the hen house is killing democracy.

Thats what the EU parliament is for

Re: Stop Killing Games fails to secure EU law despite 1.3M signatures

#227

Earlier quoted context omitted.

> There additionally is the issue of licensed libraries, which may prohibit redistribution of the server binaries (and may e.g. be bound to a per-host pricing). If they're not actually allowed to sell their product, then they shouldn't pretend they're selling it. They should be clear that it's a rental by offering it as a subscription only in that case and thus not be bound by that requirement.

> > you can just make your game into a service requiring a monthly payment > > Ah, yes the simple option of "completely tank your playerbase". And gamers at large shouldn't pretend that they are going to be shelling out money for subscriptions. There is a reason that even most MMOs switched away from mandatory subscription pricing (apart from the outlier of WOW), and it's not to make the publishers filthy reach, but…

Doesn't have to be a monthly payment. If you can give me an EoL in the store page and sell it to me as a license, I'm happy. What sucks is that games currently get killed when the corpo decides. Without regulation, as with everything else, it'll slowly but surely go towards:

"We released MyGame 3 a month ago, sales aren't looking great, announce EoL for MyGame 1 we released 6 years ago to get those bums off it." (or the more charitable version where money's tight and the AWS costs aren't helping)

Re: Stop Killing Games fails to secure EU law despite 1.3M signatures

#228
post #53

Earlier quoted context omitted.

I'd say this shows how corrupted elites are. If the "democratic" entity spends all the time with lobbyists, and not the initiative which started the discussion, this speaks volumes.

what can you do? they have billions and we have signatures.

That is just restarting the problem: democracy breaks when money easily overrides the needs/desires of the people.

We also have votes, but unfortunately getting people to consider this sort of issue while casting their ballot¹ is rather difficult. Getting people to vote for the bigger picture for their benefit and that of us all doesn't work well as they are far more likely to vote on a single issue that has been in the news recently and whoever they vote for will u-turn on once in control anyway…

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[1] or even getting them to care at all, in the case of European elections [not that this is directly relevant here because of spit brexit].

Re: Stop Killing Games fails to secure EU law despite 1.3M signatures

#229

As is stated in the article, but is not clear just from the headline, this was not an unexpected outcome from the initiative. The Commission did not seek discussions with SKG, and spent virtually all of their time with the gaming industry lobby groups. SKG was prepared for this, and their intention has been to join up with the group putting together the new Digital Fairness Act, since the objective there is very simi…

> The Commission ... spent virtually all of their time with ... industry lobby groups.

This is how the European Union works.

Re: Stop Killing Games fails to secure EU law despite 1.3M signatures

#230
> The Commission’s full communication said a legal obligation to keep games playable, as requested by the initiative, “would not be proportionate.” It cited concerns about intellectual property rights, confidential business information, publisher costs, and potential cybersecurity or safety risks once games are no longer supported.

Nice job regurgitating point-for-point all of the talking points that the publishers spoon-fed you.

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