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Firewood Splitting Simulator

screen.toys

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Re: Firewood Splitting Simulator

#291

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Between yours and the parent comment, I'm just surprised how LONG splitting wood takes. A year for a season's wood feels much longer than I would have imagined.

I don’t know. Each year, my dad and I bring the chainsaw before November, fall some dead pines and cut them into logs. We either split them into firewood that evening or the next day. That’s enough for around 3 months of winter (center of Spain, cold, but almost never below 0C and never snows). We don’t split the, into very small pieces, some logs we don’t even split as they fit into the fireplace in one piece. We do…

I live in Canada, winter is 6 months and we get a few weeks below -30 and deep snow November through March. It's a different story.

Re: Firewood Splitting Simulator

#292
I have completed 4 rows of firewood, onto my 5th! The stacking animation is very satisfying, I am sad I can't actually see the wood stacking anymore (because my wood pile has grown to large). It would be nice if it persisted across refreshes, and maybe provided a counter for how many rounds/cords of would you have split.

Re: Firewood Splitting Simulator

#294
post #233

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Are you trying to split it with an axe? You need a sledgehammer and a few splitting wedges. The sledge lets you apply a lot more force than an axe and striking the wedge focuses that force onto a small area. The first wedge will open a crack, then you use additional wedges to expand that crack until she splits. Source: grew up in a wood burning family, helped split many stubborn hardwood trees (all by hand).

The dude in the comments above suggested a maul, which seems nice (kinda like an axe and a sledge built into one tool)

A wedge is still useful with a maul. Sometimes to split a large-diameter log, you'll want to start a split and insert the wedge to open it, then you continue the split with the maul. It's helpful if you have timber that doesn't have a straight grain and doesn't want to split open.

Re: Firewood Splitting Simulator

#295

I enjoy trying to get the maximal number of pieces from the log. My record is 16. The game is slightly annoying about forcing a rotate when i'm trying to shave thinner sections out of the log, so it's somewhat constrained. Can anyone beat 16?

I got to 19. I found you can split some slices into 3 pieces before they hit the floor and so if you get a thicker log, you can get 6 to 7 cross sections, letting you get past 16

Re: Firewood Splitting Simulator

#296

Earlier quoted context omitted.

There's a surprising amount of technique and knowledge that goes into splitting firewood. It isn't rocket science, but I know a 75 year old who can chop wood faster than any young guy who works out at the gym.

Highly recommend https://www.youtube.com/channel/UC872sqjMNC8kHU0GU0ShZFw while cautioning that she seems to be genetically engineered to split wood. Her technique is like watching an Olympic athlete. No wasted motion at all, all energy delivered to the maul straight down. She’s a muse.

I just knew who this was going to be before I even opened the link. One of the few accounts I miss from having deleted Instagram from my phone!

Re: Firewood Splitting Simulator

#297

This is kinda fun, but doesn't match most of my experience splitting firewood. The wood barely moves after it's split. If you split it perfectly, the two halves will almost certainly both fall to each side (they're pushed outwards by the axe). You can't just randomly split it across the grain into slices like you're slicing bread. I guess mostly: it's not tiring, which sort of sucks when you're doing it for real, but…

>doesn't match most of my experience splitting firewood

can't wait to hear your comments after playing pacman: whoosh

Re: Firewood Splitting Simulator

#298
post #252
post #192

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My experience was a year spent working as a forester. One of our duties was to keep the wood burning stoves supplied. I remember learning that ash got its name from the fact that it burned so well, and willow left perfect charcoal. As for the axe handle… I was told off by my boss for mashing up the handle by my constant missing. Even now, I am the same with hammers and nails - not nearly as sure with my aim as I shou…

The suspense is killing me.

Whoops. Sorry. That last sentence should have been deleted.

Re: Firewood Splitting Simulator

#299

Earlier quoted context omitted.

I do a lot of game stuff (professionally and just for fun) and play around with maxing out vibeing little feature samples. This would be fairly straightforward vibecode over a day or two. Definitely not to throw shade at the guy. But yea, there is nothing here that wouldn't be easily vibeable.

My point is that it's easily vibeable for you , because you do game stuff. I don't - I did large scale web, embedded, data, and security, but no graphics or games. I wouldn't know where to begin.

Yes, but the AI will handle asking you everything. Here's how easy it is to make a game that functions like his but without the polish - put Claude in plan mode 1 prompt, then answer any questions it has:

--- Make me a threejs game in html. The "game" is where you can tap a button to add a log to a cutting block. You have an axelike (e.g., a stem cube for handle and slim cube for axe blade) object that you can axe into the wood, and wherever the head intersects the underlying "log" cylinder it splits the log.

So blade is a hittest object, where that object hits the spawned log, the log splits, use a decent physics lib (ammoJS is fine) so it feels good. Do you have any questions? ---

After answering about 5 basic questions, the above made a cute little physics based log cutting game very similar to this guy's demo - now it'd probably take about 5-8 more hours to slowly prompt out a more polished version. This stuff is really easy - you don't have to have any experience in game dev to prompt it up.

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