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Firewood Splitting Simulator

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Re: Firewood Splitting Simulator

#111
post #78

Earlier quoted context omitted.

Experienced wood splitter here. All your points are valid. I had to ruin one perfectly good axe handle before I learned how to swing. However, the sim is still a lot of fun.

> I had to ruin one perfectly good axe handle before I learned how to swing. Is it really that difficult? Maybe my memory is vague, but chopping wood in autumn/fall for the winter just took a bunch of time, and wasn't very fun, but wasn't that bad, especially compared to other things like harvesting veggies stuff where you have to be on the ground. I'm not sure how you'd manage to ruin a axe handle before understandi…

>Is it really that difficult?

Fiberglass handles are now standard on splitting mauls (for this reason). Rotten hearts, or driving wedges. It is easy to miss a swing by an inch or two when fatigued.

Edit: I also broke my first axe handle. The sibling comments here are wild.

Re: Firewood Splitting Simulator

#112
This is kinda fun, but doesn't match most of my experience splitting firewood.

The wood barely moves after it's split. If you split it perfectly, the two halves will almost certainly both fall to each side (they're pushed outwards by the axe).

You can't just randomly split it across the grain into slices like you're slicing bread.

I guess mostly: it's not tiring, which sort of sucks when you're doing it for real, but it is satisfying. This doesn't scratch that itch for me, but I guess it's fun in a way, similar to that cleaning simulator thing.

Re: Firewood Splitting Simulator

#113

Earlier quoted context omitted.

FWIW, the creator’s Insta post for this thing says #vibecoding @shapiro500 No shade if so, I think it’s an awesome little toy.

I don't think I could have vibe coded that. At the very least, he photographed and built models of logs and his own yard.

I do a lot of game stuff (professionally and just for fun) and play around with maxing out vibeing little feature samples.

This would be fairly straightforward vibecode over a day or two.

Definitely not to throw shade at the guy. But yea, there is nothing here that wouldn't be easily vibeable.

Re: Firewood Splitting Simulator

#114

This is kinda fun, but doesn't match most of my experience splitting firewood. The wood barely moves after it's split. If you split it perfectly, the two halves will almost certainly both fall to each side (they're pushed outwards by the axe). You can't just randomly split it across the grain into slices like you're slicing bread. I guess mostly: it's not tiring, which sort of sucks when you're doing it for real, but…

this is the most hacker news comment possible

Re: Firewood Splitting Simulator

#115

Earlier quoted context omitted.

> I had to ruin one perfectly good axe handle before I learned how to swing. Is it really that difficult? Maybe my memory is vague, but chopping wood in autumn/fall for the winter just took a bunch of time, and wasn't very fun, but wasn't that bad, especially compared to other things like harvesting veggies stuff where you have to be on the ground. I'm not sure how you'd manage to ruin a axe handle before understandi…

Same. I've only done it a couple times but it takes minutes to learn and you just get into a rhythm and keep going. It's like peeling potatoes. I wonder if there's a name for the psychological phenomenon of people doing some trivial blue-collar-ish task and then dramatizing it to make themselves sound like a grizzled old hand.

Have heard this called blue-washing (eg Mike Rowe) when done publicly

Re: Firewood Splitting Simulator

#119
post #78

Earlier quoted context omitted.

Experienced wood splitter here. All your points are valid. I had to ruin one perfectly good axe handle before I learned how to swing. However, the sim is still a lot of fun.

> I had to ruin one perfectly good axe handle before I learned how to swing. Is it really that difficult? Maybe my memory is vague, but chopping wood in autumn/fall for the winter just took a bunch of time, and wasn't very fun, but wasn't that bad, especially compared to other things like harvesting veggies stuff where you have to be on the ground. I'm not sure how you'd manage to ruin a axe handle before understandi…

I once took a sledgehammer to work so everyone could take a turn taking a whack at some old prototypes outside. I came to the sad realization that even hitting a particular spot with a sledgehammer is not an inate skill. If you've never done it, you miss!

Re: Firewood Splitting Simulator

#120

Looks like its coded by someone who has never split firewood. The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight. And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the han…

I swear this forum needs to embrace their inner child more some days. My four year old loved this. Well executed fun.

Both can be true. It's cool and fun but simulation is a well defined term.
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