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Firewood Splitting Simulator

screen.toys

71–80 of 302 posts

Re: Firewood Splitting Simulator

#74
post #30
post #13

This simulates a person far more skilled than me. I never had to adjust the chunk to get it to sit right, the maul hit exactly where I told it to, and it even stacked itself!

Never had the maul get stuck in the wood. Never had the wood fly off the splitting stump.

It does fly off sometimes in the game.

Re: Firewood Splitting Simulator

#75

Looks like its coded by someone who has never split firewood. The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight. And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the han…

I might print out this quote and put it on my wall! :-)

"Looks like its coded by someone who has never split firewood. "

Re: Firewood Splitting Simulator

#76
post #29

Earlier quoted context omitted.

If you're chopping wood in the Fall, I sure hope it's for next year's winter.

Nope, splitting green wood is much more difficult than splitting dried logs, so I often cut a tree in the spring, stack the rounds, then split those rounds in the fall. People overestimate how dry wood needs to be to burn correctly. Just have some ultra-dry kindling (seasoned for 2+ years) and you won't have any problems. On the contrary, I know some folks who let all their wood dry too far, and it burned way too hot…

Yikes. I hope you got your chimney swept annually.

Seasoned firewood will burn cleaner, longer, and more efficiently.

Re: Firewood Splitting Simulator

#77
This is HN I'd like to see more of.

Mocking too nerdy gripes on "simulator" accuracy, sharing some real world experience with physical things beyond the screen frames, and on in the same vein.

A breath of fresh air, really, in the prevailing AI smog.

Re: Firewood Splitting Simulator

#78

Looks like its coded by someone who has never split firewood. The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight. And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the han…

Experienced wood splitter here. All your points are valid. I had to ruin one perfectly good axe handle before I learned how to swing. However, the sim is still a lot of fun.

Re: Firewood Splitting Simulator

#79

This is HN I'd like to see more of. Mocking too nerdy gripes on "simulator" accuracy, sharing some real world experience with physical things beyond the screen frames, and on in the same vein. A breath of fresh air, really, in the prevailing AI smog.

"in the prevailing AI smog"

How do you know AI was not used in the making of this?

(personally I don't care, the result seems nice to me)

Re: Firewood Splitting Simulator

#80

Earlier quoted context omitted.

Nope, splitting green wood is much more difficult than splitting dried logs, so I often cut a tree in the spring, stack the rounds, then split those rounds in the fall. People overestimate how dry wood needs to be to burn correctly. Just have some ultra-dry kindling (seasoned for 2+ years) and you won't have any problems. On the contrary, I know some folks who let all their wood dry too far, and it burned way too hot…

It’s an equation. If you have dry firewood, you need less of it at once. Some folks don’t understand that. More water in the wood means less efficient combustion, more smoke and harsher smoke, which may irritate your neighbors downwind, or everyone around on still days.

Something every pit master learns along the way. People can tell you, you can read about it, but until you actually try using wood of different dryness, they are just words.
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