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TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

tinywind.io

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Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#91

Earlier quoted context omitted.

This game is more Golden Age of Piracy piracy than Barbary Corsair piracy -- in fact, many pirate crews engaged in proto-democracy (well before it was fashionable!) and flatly condemned slavery. 1) https://en.wikipedia.org/wiki/Governance_in_18th-century_pir...

[flagged]

lol, brother, was that worth the throwaway? You're already flagged to hell.

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#92
There's a vague correlation between wind direction and sailing speed, but there's nothing real here. The mechanics of sailing upwind, downwind, or the cost of tacking are interesting mechanics that aren't explored here whatsoever. The dead angle on a ship with a square rig should be massive. This ship goes upwind like it has a motor.

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#95
post #58

Great! I feel well positioned to say this is great :) I’ve been hoping for something like this. My ideal: slower, more real time, full maps based on actual locations, replay specific naval battles. Multiplayer (maybe it is?), realistic fog of war. I could go on Edit: a few more. Sail trim is clunky and seems unresponsive or unclear how it maps to physics. Would be better to have trim on one side and steering on the o…

Oh wow thanks for the great suggestions and kind words, glad you’re enjoying the game! It’s funny, your ideal scenario is almost exactly what I have in mind for the first PvP map coming soon, a slower predetermined map with historic factions/safe zones and ofc lots of combat with bots or people I can definitely revisit the trim and responsiveness. Buried in the settings in ship logs you can move the wheel to the othe…

If you haven't already, take a look at the game Windward. I have similar vibes when playing your game. https://store.steampowered.com/app/326410/Windward/

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#100
Played on mobile. Very cool game and would love to have a go at future versions. Seen a lot of comments about realistic wind and sailing mechanics. To add to the latter building speed after you tack/jibe would be cool & realistic depending on conditions!

Gusts is another way and you could have storms! Maybe you do already but I didn’t encounter them.

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