Still, very fun!
TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
71–80 of 204 posts
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#72Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#73Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#74If you have real wind physics, might as well apply realism to turning as well, so that ships can't turn in place. Rudder should only work with applied speed.
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#75Great! I feel well positioned to say this is great :) I’ve been hoping for something like this. My ideal: slower, more real time, full maps based on actual locations, replay specific naval battles. Multiplayer (maybe it is?), realistic fog of war. I could go on Edit: a few more. Sail trim is clunky and seems unresponsive or unclear how it maps to physics. Would be better to have trim on one side and steering on the o…
It’s funny, your ideal scenario is almost exactly what I have in mind for the first PvP map coming soon, a slower predetermined map with historic factions/safe zones and ofc lots of combat with bots or people
I can definitely revisit the trim and responsiveness. Buried in the settings in ship logs you can move the wheel to the other side, need to make that more accessible
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#76sails perpendicular to the wind for full power? my sailing experience is dated, but that does not seem to be right to me. Don't they want a lower angle of attack? is this a specific of square sails? maybe I am not getting it in the docs Still, very fun!
I need to sit down and do a sailing mechanics audit to find a good balance between arcade/realism, I think a beam reach is supposed to be faster than downwind. But my angle of attacks could be more accurate especially for upwind sailing?
Here’s currently how tinywind does it if anyone’s curious:
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#77Very cute aesthetic and reminiscent of Pirates! I am lazy and would request a settings toggle to automatically adjust the sail angles for me for optimal speed given my bearing.
What a flattering comparison! I’ve gotten so many requests for an auto sail trim I might have to add it in, there definitely is a bit of learning curve to battling with the wind
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#78If you have real wind physics, might as well apply realism to turning as well, so that ships can't turn in place. Rudder should only work with applied speed.
Realistically, ships should tip over if you turn you broadside into the wind with full sails.