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TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

tinywind.io

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Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#4
post #3

The 2 game modes are free to play in browser. Come join our 245 active captains, I’d love any and all playtest feedback at this stage!

Super fun. How do I 'fire" though given spacebar brings up the map? Is the mouse the only option? How do I see the controls as I see the "s" key does something with the sails?

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#5
post #4
post #3

The 2 game modes are free to play in browser. Come join our 245 active captains, I’d love any and all playtest feedback at this stage!

Super fun. How do I 'fire" though given spacebar brings up the map? Is the mouse the only option? How do I see the controls as I see the "s" key does something with the sails?

https://tinywind.io/wiki/briefing

Shift fires.

Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)

#10
post #4

Earlier quoted context omitted.

Super fun. How do I 'fire" though given spacebar brings up the map? Is the mouse the only option? How do I see the controls as I see the "s" key does something with the sails?

https://tinywind.io/wiki/briefing Shift fires.

Lmk if space to fire and shift for map makes more sense

I wanted it to feel natural for qwerty and arrow key controls, the space felt a little clunky with arrow keys.

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