TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
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Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#2Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#3Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#4The 2 game modes are free to play in browser. Come join our 245 active captains, I’d love any and all playtest feedback at this stage!
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#5The 2 game modes are free to play in browser. Come join our 245 active captains, I’d love any and all playtest feedback at this stage!
Super fun. How do I 'fire" though given spacebar brings up the map? Is the mouse the only option? How do I see the controls as I see the "s" key does something with the sails?
Shift fires.
Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#6Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#7Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#8Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#9Re: TinyWind: A pixel pirate sailing game with real wind physics (380k+ kms sailed)
#10Earlier quoted context omitted.
Super fun. How do I 'fire" though given spacebar brings up the map? Is the mouse the only option? How do I see the controls as I see the "s" key does something with the sails?
https://tinywind.io/wiki/briefing Shift fires.
I wanted it to feel natural for qwerty and arrow key controls, the space felt a little clunky with arrow keys.