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Ask HN: What are you working on? (June 2026)

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31–40 of 1001 posts

Re: Ask HN: What are you working on? (June 2026)

#32
I have been building https://longhorizon.dev

It let's developer do test planning and testing automation using their coding agents. The records of the testing sessions are then shareable and can be added to PRs, giving the reviewers visibility into how the feature works, what scenarios are handled and tested and what might have been missed.

Re: Ask HN: What are you working on? (June 2026)

#33
• A social ebook reading app where you can create reading groups and have realtime discussions.

• A visual moodboard and notes app that uses local models to link and surface content, a bit like an AI powered Memex.

• A new UI design tool for Mac/iOS with deep support for design systems and AI agents.

• A CMS and static site generator that runs entirely in the browser. Download the site as a zip or publish directly to GitHub/Netlify.

https://github.com/sparktype-project/sparktype

Re: Ask HN: What are you working on? (June 2026)

#35
Trying to write a formally verified simplified (1D) implementation of Ruckig, more to learn the tools than for the result, although I want that too. Some fun challenges with numeric stability (using the big hammer of arbitrary precision to address that for now), etc. Still don’t have a real path to bridge correctness arguments through a formalization of Sturm’s theorem or similar, accepting it as an axiom for now.

Re: Ask HN: What are you working on? (June 2026)

#36
I've been continuing work on cardcast.gg. It gives you the ability to play Magic: The Gathering with your friends remotely using a webcam.

In the last month or so I added a few nifty features:

- Auto-scan functionality: Instead of having to click on cards to discover what they are, I can now do whole-frame detection on an interval (configurable), so players can mouse over the webcam stream of another player and automatically see what the actual card is. Super helpful for deciding who to attack and makes turns quicker!

- Card view is now grouped by player, since auto-detection will populate a lot of cards during the course of a game.

- Switch the video stream to Livekit from my homebrew version. Players were having video trouble and I hope Livekit is good enough so solve that problem.

Next up: I really want to build a community around this, and I'm struggling on getting the word out to people / having them try it out. I've done some SEO and word of mouth advertising, but haven't had much luck. I feel like I need to switch directions a bit. I'm a developer by trade, so this is wholly new to me.

Come check it out: https://cardcast.gg

Re: Ask HN: What are you working on? (June 2026)

#38
I've been turning my Media Viewer into a complete local first media ecosystem for automated tagging, a media server, phone swiping, and a web version of the viewer so you can access it remotely. https://lowkeyviewer.com/

The thing Im most proud of though is just the viewer, its designed to just open all the images and videos in a folder, and then there is no UI except a right click context menu, the list is a grid or a masonry layout that uses 100% of the space for the images/video so you can just navigate them. It adds anything you open to a local sqlite db so you can tag things if you want optionally. Also control modes that make sense for either a mouse or a laptop trackpad.

Re: Ask HN: What are you working on? (June 2026)

#40

Still plugging away at Breaka Club, where kids take photos of their hand drawn art and build games using it. Starts out as no-code, photograph an AprilTag and it imbues the image with functionality. https://breaka.club/blog/why-were-building-clubs-for-kids We also teach kids visual scripting in Overcooked 2!, allowing kids to code their way through the levels of an existing much beloved game: https://youtu.be/ITWSL5l…

This is cool. Sent you a connection request on LinkedIn :)
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