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Ask HN: What are you working on? (June 2026)

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Re: Ask HN: What are you working on? (June 2026)

#22
post #5

I'm working on Totem ( https://totemkb.com ), a collaborative knowledge management system built entirely in Rust without any HTML or web-tech. Currently supporting Windows, MacOS, Ubuntu, and iOS (although the iOS build is currently in review). Although the goal is to build an efficient all-in-one-workspace, I wouldn't run a company on it just yet. Right now I'm looking for early adopters who don't mind the rough edg…

Terms of service link seem not to work. Otherwise it looks interesting.

Re: Ask HN: What are you working on? (June 2026)

#23
Putting finishing touches on an open source multi sig solution to authenticate digital artifact, aiming to increase security of the software supply chain. It's open source, completely self hostable, incl internally, support air gapped signers, fully auditable (data store is a puglic git repo). It's an alternative to sigstore, making different decision.

Website: https://www.asfaload.com/

Code: https://github.com/asfaload/asfaload

Re: Ask HN: What are you working on? (June 2026)

#24
Still plugging away at Breaka Club, where kids take photos of their hand drawn art and build games using it. Starts out as no-code, photograph an AprilTag and it imbues the image with functionality.

https://breaka.club/blog/why-were-building-clubs-for-kids

We also teach kids visual scripting in Overcooked 2!, allowing kids to code their way through the levels of an existing much beloved game:

https://youtu.be/ITWSL5lTLig

I'm running an in school pilot this week (Lunch time school club).

The tech stack for the main product is honestly pretty intense at this point with full multiplayer support, offline play, transitioning from client authoritative to joining a remote server. Built atop GodotJS, TypeScript bindings for Godot, which I maintain. Huge monorepo with over a million lines (yes, I'm aware that's NOT a good thing), and GodotJS itself is not included in that.

Re: Ask HN: What are you working on? (June 2026)

#25
I'm build open source : Sovereign AI Infra, Deployed in Minutes. Deliver Private AI in your cloud organization. Everything in full control.

The idea is simple: Its handle of the complexity for AIOps infra like GPU VM provisioning, NVIDIA driver setup, Docker setup, model download, and launching the inference server. User can run any OSS and AI tools inside their cloud.

website + video demo: https://www.dagploy.com github : https://github.com/dagploy/dax

Re: Ask HN: What are you working on? (June 2026)

#26
I'm building a plugin for Ghidra called Specter that aims to bring semi-deterministic agent workflows to Ghidra. It adds a terminal like interface to Ghidra's code browser where you can chat or run DSL queries.

The project is currently 100% vibe coded with codex\gpt-5.5, but after running some experiments, I'm working on replacing some of the vibe coded SQL engine with Apache Calcite.

https://github.com/coldentry/Specter

Re: Ask HN: What are you working on? (June 2026)

#28
Built TechnoJam (https://technojam.app), a music-making app for kids 4+. It’s a DJ launchpad (drums, bass, melody, chords) but every tap is quantized to stay in scale, so kids with zero music knowledge can have tons of fun making electronic music.

Deliberately no ads, no subscription, no tracking, works offline.

Re: Ask HN: What are you working on? (June 2026)

#29
still working on https://hcker.news, which has an absurd number of features that improve your QoL when reading hn.

i've massively improved a bunch of things like the AI filter, which now gives you the option of filtering out github repos with AI authorship.

Also improved comments, which I'm serving through my own backend which has made loading of comments super fast, and it's going to be the foundation for some really great other features coming soon.

Soon: HN feature parity via browser extension and sync'd accounts.

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