Pac-Man, but you're the ghost
11–20 of 90 posts
Re: Pac-Man, but you're the ghost
#12pretty nice. I had a multiplayer demo a decade back where one player would be pacman and rest would be ghosts. and it would swap as you cycle. Whoever collects most coins won.
I think at one point Namco had a multiplayer Pacman Party Game which had a similar premise - whoever manages to eat Pacman gets to be him in the next round. EDIT: Found it. https://en.wikipedia.org/wiki/Pac-Man_Vs%2E
Re: Pac-Man, but you're the ghost
#13https://www.smbc-comics.com/index.php?db=comics&id=2736#comi...
Re: Pac-Man, but you're the ghost
#14Cool AI slop but the lack of corner easing like the original game makes it less fun.
Re: Pac-Man, but you're the ghost
#15Re: Pac-Man, but you're the ghost
#16Re: Pac-Man, but you're the ghost
#17Sometimes I manage to make the ghost move on mobile but I don't understand how to do it in a consistent way. Maybe there should be a tap area of 90 degrees above the ghost (from -45 to +45) to move it upwards, 90 to the right to move it rightwards, etc.
Re: Pac-Man, but you're the ghost
#18Re: Pac-Man, but you're the ghost
#19Cool AI slop but the lack of corner easing like the original game makes it less fun.
Re: Pac-Man, but you're the ghost
#201. Claude couldn’t do a proper fence algorithm for the walls?
2. Controls feel horrible.
3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of.
4. The tile based movement is not smooth, very stuttery.
Fine for a prototype, but we could do so much better. This is not a particular hard game to code up in an afternoon or even an hour if you’re experienced.