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Show HN: I built 80 mini-games using Fable before it was shut down

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41–50 of 80 posts

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#41

Are any of these games fun to play?

I think so. In the same way their source material is fun I guess

You found these fun? As I can't imagine finding them fun. Can I ask, how long did you play? How often would you see yourself returning to this site?

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#42
post #39

Earlier quoted context omitted.

This. I predict in 10 years time the domain will be expired, nobody will play (let alone pay) the games on here. With software alone there is no moat, and I am surprised that "smart" engineers didn't think of this far ahead. This is basic economics. OP, you might as well have donated $2,300 directly to Anthropic.

Game is just another creative media like books and movies. Does it mean that you believe that those will get expired too?

If you released 80 poorly-written abridged copies of popular novels, I think you'd also struggle to make much money.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#43
Well yes - all of those do check all the boxes to technically be called "games". Can't really say much more than that, since it seems like that was the only requirement here?

None of these games have any soul or uniqueness to them, they are all just clones of existing games with no twist or even challenge, they all use the exact same generic "art style", the website itself doesn't look fun or playful, it's dark and looks like it was taken straight out of Cyberpunk 2077.

It's just boring, sad and passionless - the complete opposite of what games are supposed to be.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#44
post #33
post #8

Earlier quoted context omitted.

Given that the majority of the games seem to be LLM generated knockoffs of existing games, I'd wager any IP law would be paper thin here. I love how Fable "decided" to get around this issue by just renaming things - it's not Tetris - it's Cobalt Vault! Why no sir, these aren't Fruit Loops - they're Sugar Toroids!

Tetris specifically cannot be called Tetris or use the original shapes verbatim or it’s up for legal action. I made a Tetris clone and then researched this. Soiadded a Q shape and AFAI can tell that makes mine a little safe

Yeah, I can believe that. I imagine the Tetris Holdings Company (or whatever it’s called) is pretty litigious about its trademark.

The history of Tetris in general, especially as it relates to copyright law and the weird, insanely complicated licensing situation with Henk Rogers, The Tetris Company, the Russian goverment, and the creator Alexey Pajitnov is actually pretty fascinating as well.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#45

> For a limited time window, I'm setting the all-free feature flag to true. ? Why not make this all free? The cost of software in the age of AI has gone to zero now that anyone can vibe code your entire site, Fable or no Fable. Why would you spend $2,300 in API tokens for something that wouldn't get any return? The economics make no sense here? I'm curious why do you think people would pay for your software rather th…

Who are these imaginary people going to websites and just being like "I'm not spending $10 on this!! I'll just clone it with $500 worth of tokens!"

I don't think they exist, but I think there are loads who would go to this website and then leave, preferring to download free higher-quality apps instead.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#46

Earlier quoted context omitted.

I think so. In the same way their source material is fun I guess

You found these fun? As I can't imagine finding them fun. Can I ask, how long did you play? How often would you see yourself returning to this site?

I still have Quantum Forge open in a tab. I think that probably says more about me than the game though?

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#47
post #39

Earlier quoted context omitted.

Game is just another creative media like books and movies. Does it mean that you believe that those will get expired too?

If you released 80 poorly-written abridged copies of popular novels, I think you'd also struggle to make much money.

Actually it was my fault misreading the comment I replied to. Initially I've read the meaning of it as the whole domain of video games will "get expired" with the advancement of AI.

After re-reading it, I totally agree with the comment message

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#48

> For a limited time window, I'm setting the all-free feature flag to true. ? Why not make this all free? The cost of software in the age of AI has gone to zero now that anyone can vibe code your entire site, Fable or no Fable. Why would you spend $2,300 in API tokens for something that wouldn't get any return? The economics make no sense here? I'm curious why do you think people would pay for your software rather th…

Who are these imaginary people going to websites and just being like "I'm not spending $10 on this!! I'll just clone it with $500 worth of tokens!"

Still cheaper than spending $2,300 to initially build it.

Eventually the cost will go drastically down as always.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#50

What blows my mind is how long fable can go without human input. I played a few and all these games would need at least 2-3 hours of back and forward with a raw version of opus. Of course we have harness tools that can achieve nearly identical results, but it appears that fable has created its own meta-harness inside itself to expand a prompt into a full plan before execution which makes me think a lot of these impro…

Have you noticed Claude Code now gives a suggestion for what to reply with that you can autocomplete with tab? Wouldn't surprise me if Fable used that concept in some way, whether directly or indirectly in training.
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