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Show HN: I built 80 mini-games using Fable before it was shut down

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Show HN: I built 80 mini-games using Fable before it was shut down

#1
Dear Hacker News,

I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance!

For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency.

I would be deeply grateful if you opted into analytics.

$2,300 in API tokens...

Cheers!

Show HN: I built 80 mini-games using Fable before it was shut down
minigames.world

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#3
> The games, text, graphics, and other content provided through the Service are protected by copyright. You may play the games for private, non-commercial use in your browser. Any further reproduction, distribution, or commercial use requires the provider’s prior consent.

Can AI generated content be copyrighted?

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#4

> The games, text, graphics, and other content provided through the Service are protected by copyright. You may play the games for private, non-commercial use in your browser. Any further reproduction, distribution, or commercial use requires the provider’s prior consent. Can AI generated content be copyrighted?

No, but you only need to mix a few lines of your own code in and there is copyright protection - and there is no need to tell anyone which lines you wrote.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#6
What blows my mind is how long fable can go without human input. I played a few and all these games would need at least 2-3 hours of back and forward with a raw version of opus. Of course we have harness tools that can achieve nearly identical results, but it appears that fable has created its own meta-harness inside itself to expand a prompt into a full plan before execution which makes me think a lot of these improvements come from baking claude code data directly into the model and simply adapting the entire manual process of the "back and forward".

I guess that would explain why fable feels like it is able to guess what the human input will be before it ends turn and continue working.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#7

> The games, text, graphics, and other content provided through the Service are protected by copyright. You may play the games for private, non-commercial use in your browser. Any further reproduction, distribution, or commercial use requires the provider’s prior consent. Can AI generated content be copyrighted?

No, but you only need to mix a few lines of your own code in and there is copyright protection - and there is no need to tell anyone which lines you wrote.

Well it's not like it's really relevant in this situation. You could just point Fable at this website or any website with hundreds of mini games and ask it to clone them. Now "mix" in your own lines of code. Launder and repeat.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#8

> The games, text, graphics, and other content provided through the Service are protected by copyright. You may play the games for private, non-commercial use in your browser. Any further reproduction, distribution, or commercial use requires the provider’s prior consent. Can AI generated content be copyrighted?

Given that the majority of the games seem to be LLM generated knockoffs of existing games, I'd wager any IP law would be paper thin here.

I love how Fable "decided" to get around this issue by just renaming things - it's not Tetris - it's Cobalt Vault!

Why no sir, these aren't Fruit Loops - they're Sugar Toroids!

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