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Show HN: I built 80 mini-games using Fable before it was shut down

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Re: Show HN: I built 80 mini-games using Fable before it was shut down

#31
post #19

Why? You've made 80 quite janky, simple copies of existing games, and put them on a site with awkward tagging. I get that the fact you could generate them all is exciting in itself, but better free versions of these already exist everywhere online; why would someone pay you for this, and why is it something you want to spend time on?

The value of all software is going to trend to zero soon. I don't know why anyone thinks they can sell software anymore. You're going to sell outcomes.

This.

I predict in 10 years time the domain will be expired, nobody will play (let alone pay) the games on here.

With software alone there is no moat, and I am surprised that "smart" engineers didn't think of this far ahead.

This is basic economics.

OP, you might as well have donated $2,300 directly to Anthropic.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#32

Why? You've made 80 quite janky, simple copies of existing games, and put them on a site with awkward tagging. I get that the fact you could generate them all is exciting in itself, but better free versions of these already exist everywhere online; why would someone pay you for this, and why is it something you want to spend time on?

[flagged]

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#33
post #8

> The games, text, graphics, and other content provided through the Service are protected by copyright. You may play the games for private, non-commercial use in your browser. Any further reproduction, distribution, or commercial use requires the provider’s prior consent. Can AI generated content be copyrighted?

Given that the majority of the games seem to be LLM generated knockoffs of existing games, I'd wager any IP law would be paper thin here. I love how Fable "decided" to get around this issue by just renaming things - it's not Tetris - it's Cobalt Vault! Why no sir, these aren't Fruit Loops - they're Sugar Toroids!

Tetris specifically cannot be called Tetris or use the original shapes verbatim or it’s up for legal action.

I made a Tetris clone and then researched this. Soiadded a Q shape and AFAI can tell that makes mine a little safe

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#34

So here goes: *Pros* - Very well polished - Thematically consistent *Cons* - Not a lot of uniqueness in these games; most of them seem to be clones. To that end, I'm legitimately confused about what the OP is expecting to get out of this site. They can't seriously be expecting to generate any significant amount of revenue. They’d be lucky to make enough to pay for the domain. Vanity domains (like those ending in .wor…

>Not a lot of uniqueness in these games; most of them seem to be clones.

I just spent a few hours exploring one of the most popular web games portals. 4 out of the top 5 games are Minecraft clones. Also clones of Fortnite, Asteroids, Spider-Man, and most importantly, the classic Flash game, Fishy!

There are a few original games, but they appear to be in the minority, at least on the trending page.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#35
Soooo, you paid $2300 for 80 slop game-lets?

You know I can download the following

All NES games: https://archive.org/details/NESMegaPack201808

All SNES games: https://archive.org/details/snes-usa-romset-complete-collect...

All Genesis games: https://archive.org/download/sega-genesis-romset-ultra-usa

All Playstation games: https://archive.org/download/psx-roms-archive

All Gameboy Advance Games: https://archive.org/download/GameboyAdvanceRomCollectionByGh...

And those cost..... 0 tokens.

Add this to a mSD card and a Mayoo Mini+, and you have games for years. Years.

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#36

What blows my mind is how long fable can go without human input. I played a few and all these games would need at least 2-3 hours of back and forward with a raw version of opus. Of course we have harness tools that can achieve nearly identical results, but it appears that fable has created its own meta-harness inside itself to expand a prompt into a full plan before execution which makes me think a lot of these impro…

I heard Claude Code used a different system prompt for Fable, with different instructions.

It would be pretty funny if most of the gains turned out to be from prompting. Probably not. But a little harness goes a long way!

https://news.ycombinator.com/item?id=48192383

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#37
post #36

What blows my mind is how long fable can go without human input. I played a few and all these games would need at least 2-3 hours of back and forward with a raw version of opus. Of course we have harness tools that can achieve nearly identical results, but it appears that fable has created its own meta-harness inside itself to expand a prompt into a full plan before execution which makes me think a lot of these impro…

I heard Claude Code used a different system prompt for Fable, with different instructions. It would be pretty funny if most of the gains turned out to be from prompting. Probably not. But a little harness goes a long way! https://news.ycombinator.com/item?id=48192383

My observations are made oh-my-pi. https://omp.sh

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#38

> For a limited time window, I'm setting the all-free feature flag to true. ? Why not make this all free? The cost of software in the age of AI has gone to zero now that anyone can vibe code your entire site, Fable or no Fable. Why would you spend $2,300 in API tokens for something that wouldn't get any return? The economics make no sense here? I'm curious why do you think people would pay for your software rather th…

Who are these imaginary people going to websites and just being like "I'm not spending $10 on this!! I'll just clone it with $500 worth of tokens!"

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#39
post #19

Earlier quoted context omitted.

The value of all software is going to trend to zero soon. I don't know why anyone thinks they can sell software anymore. You're going to sell outcomes.

This. I predict in 10 years time the domain will be expired, nobody will play (let alone pay) the games on here. With software alone there is no moat, and I am surprised that "smart" engineers didn't think of this far ahead. This is basic economics. OP, you might as well have donated $2,300 directly to Anthropic.

Game is just another creative media like books and movies. Does it mean that you believe that those will get expired too?

Re: Show HN: I built 80 mini-games using Fable before it was shut down

#40

> For a limited time window, I'm setting the all-free feature flag to true. ? Why not make this all free? The cost of software in the age of AI has gone to zero now that anyone can vibe code your entire site, Fable or no Fable. Why would you spend $2,300 in API tokens for something that wouldn't get any return? The economics make no sense here? I'm curious why do you think people would pay for your software rather th…

I have some friends like this, always churning out low effort slop and trying to market it, for it to always fail and them getting depressed and trying again a month later.

I don't get it. It's like they're always excited that they found the magic infinite money glitch in the system.

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