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Shepherd's Dog: A Game by Fable

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Re: Shepherd's Dog: A Game by Fable

#111
post #23

Earlier quoted context omitted.

I’ve found it very easy to maintain, add features to and fix bugs in software I’ve written entirely with LLMs, and in languages and frameworks with which I’m unfamiliar. You just ask the LLM to explain the code and then work with it to come up with the fix.

How big are those projects.. I dont think this is good for your mental health or physicaly your brains health. Problem solving keeps your brain strong. The laziness in us is inclined to take shortcuts, don't do it. Its like driving your car 3 blocks instead of walking, your physical health will suffer.

I've been working on a project that's over 150k loc of Rust at this point. https://dirge-code.github.io

You absolutely can have the LLM write maintainable code. A few tricks I use are to ask it to plan out features in phases, and then do a branch and a PR for each focused piece of work. It makes it a lot easier to review and understand what's happening.

I also ended up making a tool which lets the LLM get a high level perspective of the codebase, and then see parts that are structurally gnarly. I've been using it to do refactors and clean things up periodically. It helped a lot with keeping the architecture clean.

https://github.com/yogthos/wavescope-mcp

Adding features and evolving the codebase has not been a problem even at this scale.

Re: Shepherd's Dog: A Game by Fable

#112
post #55

Earlier quoted context omitted.

Can you give us an example of a new idea that is not derivative of something that already exists? Should only take about a minute. Snark aside (and apologies), there's absolutely nothing wrong with the "no new ideas" take and nobody should think there is. Humans tend to work collectively, try as we might to do or appear otherwise, and often come to the same conclusions through reasoning and logic. No one-person truly…

> a new idea that is not derivative of something that already exists? Should only take about a minute. A child is born every 4.4 seconds. But it took me and my girlfriend over 9 months to birth one! Even if an original idea did show up every minute globally, does not mean that it takes only a minute to come up with the idea.

[deleted]

Re: Shepherd's Dog: A Game by Fable

#113
post #5

“ can it build a game idea I've had for years, in a single shot?” Do people do no research or introspection when they’ve had an “idea for years”? There are countless examples of this exact game. I played this on the Gameboy Advance! There’s like 50 of them on the App Store right now. The standard “this almost certainly exists wholesale in the training data” applies, but I’m also interested in how you carry an idea fo…

90% of everything is crap according to the late SF write Theodore Sturgeon. That was true before AI and it remains true presently. Does it really matter whether this game was in the training data or not here? I guess if one is trying to assert it can build original ideas (and it can, I've done it), but it seems like this is the equivalent of pulling something from Stack Overflow and customizing it given the descripti…

You are the second person to respond to my question that’s entirely orthogonal to the actual AI usage here with a very self-conscious screed. Go read my responses to the first one :)

Re: Shepherd's Dog: A Game by Fable

#115
post #5

“ can it build a game idea I've had for years, in a single shot?” Do people do no research or introspection when they’ve had an “idea for years”? There are countless examples of this exact game. I played this on the Gameboy Advance! There’s like 50 of them on the App Store right now. The standard “this almost certainly exists wholesale in the training data” applies, but I’m also interested in how you carry an idea fo…

I believe that AI is not a signal of all white collar jobs being replaced, it’s a signal that SWE was in its own bubble and this is the pressure to pop it.

Most software is not needed, YCombinator itself works on the philosophy of “maybe 2/300 ideas are good” and even among those their biggest hitters were social media platforms and undercutting existing services using VC money.

It was a big game that didn’t make a lot of sense in retrospect, and now with these AI super coders it just doesn’t make sense faster.

Software ate the world, and AI is the garbage disposal meant to chew up the leftovers.

Re: Shepherd's Dog: A Game by Fable

#116
post #92

Earlier quoted context omitted.

It's called Ostrich effect and we all do it. You enjoy toying with your own idea so much, that your brain shields you from the pain of finding out it already exists. Deep down you know it probably exists. It's harmless, unless there's other people's time and money involved.

> You enjoy toying with your own idea so much, that your brain shields you from the pain of finding out it already exists. Doesn’t look like the author toyed with the idea at all, though, apart from having it in their head. Considering how they describe themselves (Check the About/Home page), if they had toyed with it at all they would have already built it. I also don’t see why finding out it exists would be “painfu…

Yeah "toying" as in "entertaining the idea" in any form or shape.

And I disagree that the author didn't get anything from it. There's a ton to glean, it was probably fun, and many HN readers enjoyed the post.

Re: Shepherd's Dog: A Game by Fable

#119

But all this was in the training data no? https://github.com/Nuno1123/chaser https://github.com/tee-lab/collective-responses-of-flocking-... https://shoze.itch.io/sheep-game https://store.steampowered.com/app/3006280/Sheepherds/ https://ameiswhattodo.itch.io/sheepy

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