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Splash Is a Colour Format

todepond.com

51–60 of 122 posts

Re: Splash Is a Colour Format

#51

Earlier quoted context omitted.

author here. there are other ways to pick colours, yes

Almost all of the other ways are dramatically superior, for humans Oklab and the Munsell colour system are very obviously far more intuitive at low numbers of quantised steps: https://commons.wikimedia.org/wiki/File:MunsellColorWheel.sv... To be blunt: your system blithely ignores the color space, gamma curves, and human perception. There’s like… entire textbooks written on the topic of optimal encoding of hues given…

okay

Re: Splash Is a Colour Format

#53
post #47

Earlier quoted context omitted.

author here. splash is for screens, not coatings

That’s all fine and well until somebody says “okay that’s great for the letterhead, but give me a half tone for the business card divider”.

luckily this only happens once a week

Re: Splash Is a Colour Format

#54
> In Cellpond, I handpicked hexadecimal values for each channel so that the resultant colours would better fit my app's theme and needs.

Well, this is an admission that trying to balance "wiggle room" without too much "fussing" with 1000 colors didn't really work.

Evenly sampled in rgb space, a 1000 color palette yields neither enough flexibility (especially in the blacks, greys, whites), nor enough constraint to really make it dead simple.

For app development at least -- choose 20 gradations of blackish to whiteish; 8 gradations of an accent color and so too for a couple of secondary colors...and you're good. That's like 48 colors instead of 1000.

Re: Splash Is a Colour Format

#55

Earlier quoted context omitted.

author here. the site does explain that

> Splash colours can help you avoid decision paralysis when picking colours. It's an emotional tool that stops you fussing around— trying to pick the "perfect" colour. OK I missed this. The intro paragraph explains "what" not "why". As this "why" is not immediately obvious (nor is something I've ever considered a "problem"), would suggest to put something short in the intro.

would suggest you read the article

Re: Splash Is a Colour Format

#57

> In Cellpond, I handpicked hexadecimal values for each channel so that the resultant colours would better fit my app's theme and needs. Well, this is an admission that trying to balance "wiggle room" without too much "fussing" with 1000 colors didn't really work. Evenly sampled in rgb space, a 1000 color palette yields neither enough flexibility (especially in the blacks, greys, whites), nor enough constraint to rea…

author here. i got all my fussing out the way so that i could enjoy it after that

Re: Splash Is a Colour Format

#59

I get the concept, but I have a feeling this might not be any more comprehensible when picking a colour than other additive colour codes with a fixed range and components. It would be neat if you could express colours as a mix of arbitrary base colours, kind of like you’re mixing it on a paint palette. (ROYGBIVWK maybe? K being Key/blacK) r2b1 gets you a deep reddish purple, but if you want it to be lighter you just…

I think that's a really fun idea and I'd love to see it if you do it :)

One thought is maybe you don't need the numbers? Like for neg reddish purple is just rrb, and dark blueish-grey is bwwkkkk – I kinda like how that reads

Re: Splash Is a Colour Format

#60
post #56

We already have 3-digit hex colors, e.g. #fff is white. I don't see the point of using decimals here. You only lose resolution.

author here. i find it hard to count with letters

Well, I find it hard to reason with RGB values. It is much easier to use HSV, to be honest, after looking up the Hue with a tool.
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