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If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

arxiv.org

31–40 of 140 posts

Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

#32
post #21

> we begin by implementing and training a neural network in Age of Empires II (AoE II) Although it might seem like a fun exercise, wholly unrelated to the topic of anthropomorphism in LLM research, we note that this immediately implies that (1) any sufficiently powerful substrate could implement an entity equivalent to an LLM Why does it imply that? That doesn't sound right to me. Unless we define "sufficiently power…

See also "The new AI consciousness paper" (7 months ago)

https://news.ycombinator.com/item?id=46005928

The paper focused on looking for similar neural structures to those in humans, as signs of "probably conscious". Which sounds great until you remember octopus.

Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

#33

I'm not sure who this kind of thing is aimed at. I think the majority of people who are happy to anthropomorphise LLMs from a philosophical point of view (rather than those who just do it for convenience, the same way you might a cat or dog or stupid thermostat that never works right), are already completely happy with the notion that a computer game might have elements that are human like. They've already accepted t…

Another weird thing that keeps coming up - "people don't think that image models or chess models are conscious"... yes we do, and we have for many years.

Or rather, we aren't *certain* that those things are conscious. But the idea that they might be is not strange.

Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

#34
Because Age of Empires II can do a NAND gate? Oh, please.

I thought this was going to be about NPCs in video games. NPCs, by intent, have human-like attributes. It's not hard to do. I've done a bit of that, pre-LLM. It doesn't even require anything near intelligence. Some NPCs are better than that. Unreal has demoed some that, if asked about it, can be made to understand that they are NPCs in a game world, and will talk reasonably about it.[1]

[1] https://www.youtube.com/watch?v=4sCWf2VGdfc

Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

#36
post #33

I'm not sure who this kind of thing is aimed at. I think the majority of people who are happy to anthropomorphise LLMs from a philosophical point of view (rather than those who just do it for convenience, the same way you might a cat or dog or stupid thermostat that never works right), are already completely happy with the notion that a computer game might have elements that are human like. They've already accepted t…

Another weird thing that keeps coming up - "people don't think that image models or chess models are conscious"... yes we do, and we have for many years. Or rather, we aren't *certain* that those things are conscious. But the idea that they might be is not strange.

Whether LLMs could be conscious or not is basically a weekly conversation for me, but I've never had a conversation about whether a chess model is conscious. I suspect that there is a large group of "mainstream" people for whom LLMs raise questions about consciousness that other kinds of models do not. It might be the case that hardcore model philosophy types think that chess models could be conscious, but I think much of this mainstream group would dismiss that idea.

Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

#37

Llms are like the grand canyon.. It could totally immagine user reesponses too, the avg user is not even in the canyon unless you stop responding hit a break on character switch. The river of tokens flows with you in it or without you in it. The system of possible routes may be vast, but it can not carve new things from the statistic bedrock, it just wildly flickers between adjacent river arms.

> unless you stop responding hit a break on character switch

What do you mean by this? I can't grasp it, is there an autocorrect error, or just my lack of knowledge?

Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

#38
isnt this essentially the tiktok tick effect: people who arw continually exposed to a certain cultural aphorism will start to align their behavior to the LLM and generate the psychosis of the LLM. humans are just to susceptible Age of empires cannot do this.

hence, what matters is the reversibility of the semblence, not the semblence.

LLMs do not do this readily, even if you can instruct them to, say, talk like a vampire, they wont just follow along. humNs winn.

Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II

#40
post #33

I'm not sure who this kind of thing is aimed at. I think the majority of people who are happy to anthropomorphise LLMs from a philosophical point of view (rather than those who just do it for convenience, the same way you might a cat or dog or stupid thermostat that never works right), are already completely happy with the notion that a computer game might have elements that are human like. They've already accepted t…

Another weird thing that keeps coming up - "people don't think that image models or chess models are conscious"... yes we do, and we have for many years. Or rather, we aren't *certain* that those things are conscious. But the idea that they might be is not strange.

Who is we?

I do not believe chess models are conscious. I would think this is the most common position.

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