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If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
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Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#32> we begin by implementing and training a neural network in Age of Empires II (AoE II) Although it might seem like a fun exercise, wholly unrelated to the topic of anthropomorphism in LLM research, we note that this immediately implies that (1) any sufficiently powerful substrate could implement an entity equivalent to an LLM Why does it imply that? That doesn't sound right to me. Unless we define "sufficiently power…
https://news.ycombinator.com/item?id=46005928
The paper focused on looking for similar neural structures to those in humans, as signs of "probably conscious". Which sounds great until you remember octopus.
Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#33I'm not sure who this kind of thing is aimed at. I think the majority of people who are happy to anthropomorphise LLMs from a philosophical point of view (rather than those who just do it for convenience, the same way you might a cat or dog or stupid thermostat that never works right), are already completely happy with the notion that a computer game might have elements that are human like. They've already accepted t…
Or rather, we aren't *certain* that those things are conscious. But the idea that they might be is not strange.
Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#34I thought this was going to be about NPCs in video games. NPCs, by intent, have human-like attributes. It's not hard to do. I've done a bit of that, pre-LLM. It doesn't even require anything near intelligence. Some NPCs are better than that. Unreal has demoed some that, if asked about it, can be made to understand that they are NPCs in a game world, and will talk reasonably about it.[1]
Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#35Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#36I'm not sure who this kind of thing is aimed at. I think the majority of people who are happy to anthropomorphise LLMs from a philosophical point of view (rather than those who just do it for convenience, the same way you might a cat or dog or stupid thermostat that never works right), are already completely happy with the notion that a computer game might have elements that are human like. They've already accepted t…
Another weird thing that keeps coming up - "people don't think that image models or chess models are conscious"... yes we do, and we have for many years. Or rather, we aren't *certain* that those things are conscious. But the idea that they might be is not strange.
Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#37Llms are like the grand canyon.. It could totally immagine user reesponses too, the avg user is not even in the canyon unless you stop responding hit a break on character switch. The river of tokens flows with you in it or without you in it. The system of possible routes may be vast, but it can not carve new things from the statistic bedrock, it just wildly flickers between adjacent river arms.
What do you mean by this? I can't grasp it, is there an autocorrect error, or just my lack of knowledge?
Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#38hence, what matters is the reversibility of the semblence, not the semblence.
LLMs do not do this readily, even if you can instruct them to, say, talk like a vampire, they wont just follow along. humNs winn.
Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#39Re: If LLMs Have Human-Like Attributes, Then So Does Age of Empires II
#40I'm not sure who this kind of thing is aimed at. I think the majority of people who are happy to anthropomorphise LLMs from a philosophical point of view (rather than those who just do it for convenience, the same way you might a cat or dog or stupid thermostat that never works right), are already completely happy with the notion that a computer game might have elements that are human like. They've already accepted t…
Another weird thing that keeps coming up - "people don't think that image models or chess models are conscious"... yes we do, and we have for many years. Or rather, we aren't *certain* that those things are conscious. But the idea that they might be is not strange.
I do not believe chess models are conscious. I would think this is the most common position.