Earlier quoted context omitted.
You’re right that lots of Windows apps were designed with Keyboard only workflows in mind. It’s a shame that MacOS has so many points where if you don’t have a mouse you’re out of luck. There is one major improvement you can do on Mac, at least for menus: https://varun.ch/posts/macos-keyboard/
Like the linked article says, every time I set up a new Mac, I’m annoyed that this isn’t the default.
Mouseless – keyboard-driven control of macOS/Linux/Windows
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Re: Mouseless – keyboard-driven control of macOS/Linux/Windows
#92Earlier quoted context omitted.
> I don't understand why they are not popular at all and only a few manufacturers build them. Because they are ugly, just like ThinkPads that include them.
I couldn't care less how ugly my keyboard is.
Re: Mouseless – keyboard-driven control of macOS/Linux/Windows
#93Earlier quoted context omitted.
You’re right that lots of Windows apps were designed with Keyboard only workflows in mind. It’s a shame that MacOS has so many points where if you don’t have a mouse you’re out of luck. There is one major improvement you can do on Mac, at least for menus: https://varun.ch/posts/macos-keyboard/
Like the linked article says, every time I set up a new Mac, I’m annoyed that this isn’t the default.
I really feel like this used to be the default. That's how I always did it in macOS going back to the early 2000's.
Only in the last two versions or so did I notice it was no longer the default. I'm glad to see here that I can now re-enable it.
Edit: I see that I do have it enabled. But for some reason there are a lot of programs where it doesn't seem to work anymore, no matter what the settings. Off the top of my head: Half the Adobe programs I use for work.
Re: Mouseless – keyboard-driven control of macOS/Linux/Windows
#94Wow, as cool as this is, it's kind of a shame that we need to say "use coords to show where the mouse should click" instead of designing interfaces that keep pointing-device-free users in mind.
Agreed. Using keyboard keys to emulate a mouse cursor seems like it ought to be a last resort for graphical applications that lack proper accessibility affordances.
Contrast that with command palettes, accessibility controls, syntax tree navigation, and other approaches that rely on the names, content, and document structure that users already know rather than a special mode that displays two letter codes that must be read each time or memorized. Many of these other approaches also allow users to activate buttons, menu items, and links that are outside the current viewport or hidden in menus which reduces the overall number of "clicks" required to perform those actions. The downside is that they can take longer to type than a two-letter code. Still, my guess is that for most people it would be overall more efficient to optimize for cognitive load than pure speed.
(Though in the long run, I suspect that improvements in eye-tracking will lead to hybrid systems that are both lower cognitive load and faster than any of these.)
Re: Mouseless – keyboard-driven control of macOS/Linux/Windows
#95Keynav – retire your mouse (2016) https://news.ycombinator.com/item?id=11945936 Wayland port: https://github.com/kovetskiy/waynav
Re: Mouseless – keyboard-driven control of macOS/Linux/Windows
#96Re: Mouseless – keyboard-driven control of macOS/Linux/Windows
#97I still have a keyboard with a track point I don't understand why they are not popular at all and only a few manufacturers build them. It doesn't replace a mouse for me, but the track point is between the G H B keys and can be reached without moving the fingers away from the typing position. So it's great for some simple mouse commands.
> I don't understand why they are not popular at all and only a few manufacturers build them. Because they are ugly, just like ThinkPads that include them.
Re: Mouseless – keyboard-driven control of macOS/Linux/Windows
#98Wow, as cool as this is, it's kind of a shame that we need to say "use coords to show where the mouse should click" instead of designing interfaces that keep pointing-device-free users in mind.
I think it's ok that hardware and software are designed with the 99% in mind. After that you probably run into competing interests/trade-offs anyway (a system built for ergonomics probably looks different from a system built for speed).
That's called mob rule. We don't act like cavemen anymore. We build entire civilizations to prevent that sort of thing. You may have read in a history book once "We hold these truths to be self-evident, that all men are created equal."
The word "all" is important.
Re: Mouseless – keyboard-driven control of macOS/Linux/Windows
#99If you wanted to go in the other direction, you could achieve more productivity with faster mouse skills. The competitive FPS genre has spawned a bunch of aim training tools[0] to improve muscle memory. [0] https://www.3daimtrainer.com/
Re: Mouseless – keyboard-driven control of macOS/Linux/Windows
#100Wow, as cool as this is, it's kind of a shame that we need to say "use coords to show where the mouse should click" instead of designing interfaces that keep pointing-device-free users in mind.