This release unifies those capabilities with a Mixture-of-Transformers (MoT) architecture built around two towers. Reasoner tower: A vision-language model (VLM) ... This serves as the ‘brain’ that reasons about the world before any generation happens. Generator tower: Generates future observations and action sequences. This tower uses a diffusion-based process to generate physics-aware video and action outputs that a…
Nvidia Cosmos 3
21–30 of 32 posts
Re: Nvidia Cosmos 3
#22This release unifies those capabilities with a Mixture-of-Transformers (MoT) architecture built around two towers. Reasoner tower: A vision-language model (VLM) ... This serves as the ‘brain’ that reasons about the world before any generation happens. Generator tower: Generates future observations and action sequences. This tower uses a diffusion-based process to generate physics-aware video and action outputs that a…
We can technically reason at pixel or char level encodings but it’s going to be much more expensive generally. Think of the overall technique as a way to get computer go faster.
You see it with Qwen talker, most multimodal projectors, etc
Re: Nvidia Cosmos 3
#23SOTA open source model for image and vid generation. Beats all others but is too big to run on most people’s computers at 64b params. Still impressive nonetheless given its artificially generated training sets. Beats nano banana 1 but not yet competitive with 2 or seedance2, grok imagine,etc.
Re: Nvidia Cosmos 3
#24Re: Nvidia Cosmos 3
#25SOTA open source model for image and vid generation. Beats all others but is too big to run on most people’s computers at 64b params. Still impressive nonetheless given its artificially generated training sets. Beats nano banana 1 but not yet competitive with 2 or seedance2, grok imagine,etc.
One nuance that's missing from your summary is it's a world model specifically targeted to be useful for training robotic and autonomous vehicle AIs. So not really intended to be a direct competitor to Nano Banana or Seedance. While it can do straight image and video gen, its special sauce is providing more physics data and harnesses for AI training scenarios.
Re: Nvidia Cosmos 3
#26I'm struggling to understand what this does. > Generates future observations and action sequences. Is that just a complicated way of saying video gen?
Re: Nvidia Cosmos 3
#27The warehouse safety video example is really funny, because the people don't react at all.
The car video is silly as well, the crossing van clearly runs a red light. The big shadow of the light pole in the intersection also makes no sense...
(Now for a startup with zero data, this is of course still useful)
Re: Nvidia Cosmos 3
#28I'm struggling to understand what this does. > Generates future observations and action sequences. Is that just a complicated way of saying video gen?
Re: Nvidia Cosmos 3
#29> Cosmos 3 Nano is the compact version with 16B parameters and optimized for efficient inference. It’s designed to run on workstation-grade compute, like the NVIDIA RTX PRO 6000 GPU for real-time robotics inference and physical AI applications. Looking forward to trying this out on my $10000+ workstation grade GPU that I need an equally expensive set up to run.
I have the GPU but no robot. What’s the minimum viable robot needed to play with this?
There are all kinds of hobbyist robotic armatures at various price points but my understanding from a friend in this space is that the precision, durability and repeatability for serious applications starts at around $30,000 to $50,000. He mentioned the Franka Research 3 (FR3) as one example (https://franka.de/), perhaps driven by something like a Jetson AGX Thor ($5,000 and up).
As always, there are many less expensive and DIY-ish recipes to get started on smaller budgets. My friend's suggestion was more the baseline experimental lab system for a big company wanting get started with something that could, in theory, scale to light industrial internal deployment.
Re: Nvidia Cosmos 3
#30Most of the examples they've chosen seem.. not good? What an odd mix of bad game engine and AI slop. I can't imagine that this stuff makes good training data for real-world applications.
https://github.com/nv-tlabs/3dgrut/
https://github.com/NVIDIA/harmonizer
https://github.com/NVIDIA/instant-nurec
https://github.com/nvidia/ncore
Nvidia also is integrating Gsplat into at least what I work on and contributing upstream.