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Nvidia Cosmos 3

developer.nvidia.com

21–30 of 32 posts

Re: Nvidia Cosmos 3

#21

This release unifies those capabilities with a Mixture-of-Transformers (MoT) architecture built around two towers. Reasoner tower: A vision-language model (VLM) ... This serves as the ‘brain’ that reasons about the world before any generation happens. Generator tower: Generates future observations and action sequences. This tower uses a diffusion-based process to generate physics-aware video and action outputs that a…

Except this model has a broader domain than text-LLM models. More than the old omni models too since it takes video input. The architecture is exotic but I don't see tuning here that is more extreme than open models released every day.

Re: Nvidia Cosmos 3

#22

This release unifies those capabilities with a Mixture-of-Transformers (MoT) architecture built around two towers. Reasoner tower: A vision-language model (VLM) ... This serves as the ‘brain’ that reasons about the world before any generation happens. Generator tower: Generates future observations and action sequences. This tower uses a diffusion-based process to generate physics-aware video and action outputs that a…

This is mostly a decompression, it’s fairly standard nowadays. The point is to get the data from the internal compressed version into the human usable version.

We can technically reason at pixel or char level encodings but it’s going to be much more expensive generally. Think of the overall technique as a way to get computer go faster.

You see it with Qwen talker, most multimodal projectors, etc

Re: Nvidia Cosmos 3

#23
post #3

SOTA open source model for image and vid generation. Beats all others but is too big to run on most people’s computers at 64b params. Still impressive nonetheless given its artificially generated training sets. Beats nano banana 1 but not yet competitive with 2 or seedance2, grok imagine,etc.

[deleted]

Re: Nvidia Cosmos 3

#25
post #3

SOTA open source model for image and vid generation. Beats all others but is too big to run on most people’s computers at 64b params. Still impressive nonetheless given its artificially generated training sets. Beats nano banana 1 but not yet competitive with 2 or seedance2, grok imagine,etc.

It's sadly ironic I no longer even bother clicking on HN posts that are obvious product announcements from large corporations and instead just go to the replies. Corporate product announcements somehow fail to even clearly communicate the basic facts you did in your first nine words.

One nuance that's missing from your summary is it's a world model specifically targeted to be useful for training robotic and autonomous vehicle AIs. So not really intended to be a direct competitor to Nano Banana or Seedance. While it can do straight image and video gen, its special sauce is providing more physics data and harnesses for AI training scenarios.

Re: Nvidia Cosmos 3

#26
post #4

I'm struggling to understand what this does. > Generates future observations and action sequences. Is that just a complicated way of saying video gen?

If I were to hallucinate what it is and why it's worded that way: AI robot space is in need of a hyper-realistic game engine with better physics than Unity/Unreal style non-deformable rigid body mechanics, that's also way faster than 1x completely unlike engineering FEM sims, and this cater to that need

Re: Nvidia Cosmos 3

#27
post #18

The warehouse safety video example is really funny, because the people don't react at all.

The car video is silly as well, the crossing van clearly runs a red light. The big shadow of the light pole in the intersection also makes no sense...

I feel like the car usecase demonstrates that these models are not really useful for the cutting edge: They produce exactly the kind of in-domain data that already exists in droves. What is needed, and what tesla collects, are the edge cases!

(Now for a startup with zero data, this is of course still useful)

Re: Nvidia Cosmos 3

#28
post #4

I'm struggling to understand what this does. > Generates future observations and action sequences. Is that just a complicated way of saying video gen?

No, the "action" part is the distinction. Their world model is conditioned on robot actions for example, which gives you two things the video gen alone can't: predict the future frames that follow a given action (change the action, get a different future from the same starting frame), and run it in reverse to infer the actions behind observed frames or output the actions needed to hit a goal (the output is motor commands abd not video frames).

Re: Nvidia Cosmos 3

#29
post #19

> Cosmos 3 Nano is the compact version with 16B parameters and optimized for efficient inference. It’s designed to run on workstation-grade compute, like the NVIDIA RTX PRO 6000 GPU for real-time robotics inference and physical AI applications. Looking forward to trying this out on my $10000+ workstation grade GPU that I need an equally expensive set up to run.

I have the GPU but no robot. What’s the minimum viable robot needed to play with this?

Not at all an expert but I believe it's possible to get started experimenting with just a simulated robot in the simulated world model. While the full workflow is to generate training data to drive a real robot in the real world, without closing the loop, you're just lacking the ground truth data to quantify the divergence between simulation and reality.

There are all kinds of hobbyist robotic armatures at various price points but my understanding from a friend in this space is that the precision, durability and repeatability for serious applications starts at around $30,000 to $50,000. He mentioned the Franka Research 3 (FR3) as one example (https://franka.de/), perhaps driven by something like a Jetson AGX Thor ($5,000 and up).

As always, there are many less expensive and DIY-ish recipes to get started on smaller budgets. My friend's suggestion was more the baseline experimental lab system for a big company wanting get started with something that could, in theory, scale to light industrial internal deployment.

Re: Nvidia Cosmos 3

#30
post #13

Most of the examples they've chosen seem.. not good? What an odd mix of bad game engine and AI slop. I can't imagine that this stuff makes good training data for real-world applications.

These demos honestly look pretty good to me. But it is objectively true that this and similar technologies are used at huge scale by every leading autonomous vehicle manufacturer, so we can inductively reason that it _is_ good enough for that use-case. I don't work on Cosmos, but I am currently working on a superficially similar non-open technology at Nvidia used by many of these leaders which, in my opinion, produces similar quality. Some of the open research for it is here:

https://github.com/nv-tlabs/3dgrut/

https://github.com/NVIDIA/harmonizer

https://github.com/NVIDIA/instant-nurec

https://github.com/nvidia/ncore

Nvidia also is integrating Gsplat into at least what I work on and contributing upstream.

https://github.com/nerfstudio-project/gsplat

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