Windows GOG DOS Games on M-Series Macs
11–20 of 88 posts
Re: Windows GOG DOS Games on M-Series Macs
#12Re: Windows GOG DOS Games on M-Series Macs
#13This is awesome, and I can't wait to have the time to set this up and install my GOG library .. but one thing has been bugging me for a long time about my GOG library, and that is: local multiplayer network gaming was awesome then. So .. is there going to be any chance of getting multiplayer networking setup for some of the GOG's? Has anyone accomplished this in the DOXBox-*'en .app'o-sphere yet?
Re: Windows GOG DOS Games on M-Series Macs
#14Heroic Launcher makes it even simpler, also for non-DOS Windows games (both very old and newer) - https://heroicgameslauncher.com/
Re: Windows GOG DOS Games on M-Series Macs
#15This is why Rosetta 2's looming retirement sucks.
I get why Apple wants to remove it but it genuinely sucks. I can't imagine it costs them a lot to put it into maintenance mode and just support 20 years of macOS games and apps going forward. They want developers to fully move to ARM but older titles or software whose developers have moved on/passed will be lost to the sands of time.
Re: Windows GOG DOS Games on M-Series Macs
#16Is it really necessary to first install and copy from a Windows machine?
I always run the GOG installer in WINE and then copy the game into my git repo for DOS stuff, make sure the game works, git commit it, and then I know it will always just work and I will not have to think about that again (plus I can version manage all settings and save-games for all the games and also sync between my different machines without relying on any cloud service).
Re: Windows GOG DOS Games on M-Series Macs
#17Is it really necessary to first install and copy from a Windows machine?
Re: Windows GOG DOS Games on M-Series Macs
#18Earlier quoted context omitted.
I get why Apple wants to remove it but it genuinely sucks. I can't imagine it costs them a lot to put it into maintenance mode and just support 20 years of macOS games and apps going forward. They want developers to fully move to ARM but older titles or software whose developers have moved on/passed will be lost to the sands of time.
I imagine that the area it takes up on the chip is non-trivial and so it'd cost them a ton to continue to have it.
Re: Windows GOG DOS Games on M-Series Macs
#19Earlier quoted context omitted.
I get why Apple wants to remove it but it genuinely sucks. I can't imagine it costs them a lot to put it into maintenance mode and just support 20 years of macOS games and apps going forward. They want developers to fully move to ARM but older titles or software whose developers have moved on/passed will be lost to the sands of time.
I imagine that the area it takes up on the chip is non-trivial and so it'd cost them a ton to continue to have it.
Re: Windows GOG DOS Games on M-Series Macs
#20My favourite project to run these old games was Boxer (1). Based on dosbox, it creates a runnable self contained disk (app) for each game or set of games / software. It is pretty neat, but I am not sure if it has been maintained recently. 1 boxerapp.com
Nice thing with DOSBox-X is there is a built-in command to set config parameters, so for games that require special settings or to slow down etc that can be set up from its launcher BAT file. All games share the same dosbox config file with default settings.