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Windows GOG DOS Games on M-Series Macs

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Re: Windows GOG DOS Games on M-Series Macs

#13

This is awesome, and I can't wait to have the time to set this up and install my GOG library .. but one thing has been bugging me for a long time about my GOG library, and that is: local multiplayer network gaming was awesome then. So .. is there going to be any chance of getting multiplayer networking setup for some of the GOG's? Has anyone accomplished this in the DOXBox-*'en .app'o-sphere yet?

Dosbox-X has network support via NE2000 drivers.

Re: Windows GOG DOS Games on M-Series Macs

#15
post #9

This is why Rosetta 2's looming retirement sucks.

I get why Apple wants to remove it but it genuinely sucks. I can't imagine it costs them a lot to put it into maintenance mode and just support 20 years of macOS games and apps going forward. They want developers to fully move to ARM but older titles or software whose developers have moved on/passed will be lost to the sands of time.

I imagine that the area it takes up on the chip is non-trivial and so it'd cost them a ton to continue to have it.

Re: Windows GOG DOS Games on M-Series Macs

#16

Is it really necessary to first install and copy from a Windows machine?

I never had any issues using WINE to install GOG games, but maybe running WINE on a Mac is not as easy now as it was back when I did that on a x86 Mac?

I always run the GOG installer in WINE and then copy the game into my git repo for DOS stuff, make sure the game works, git commit it, and then I know it will always just work and I will not have to think about that again (plus I can version manage all settings and save-games for all the games and also sync between my different machines without relying on any cloud service).

Re: Windows GOG DOS Games on M-Series Macs

#18

Earlier quoted context omitted.

I get why Apple wants to remove it but it genuinely sucks. I can't imagine it costs them a lot to put it into maintenance mode and just support 20 years of macOS games and apps going forward. They want developers to fully move to ARM but older titles or software whose developers have moved on/passed will be lost to the sands of time.

I imagine that the area it takes up on the chip is non-trivial and so it'd cost them a ton to continue to have it.

It’s software.

Re: Windows GOG DOS Games on M-Series Macs

#19

Earlier quoted context omitted.

I get why Apple wants to remove it but it genuinely sucks. I can't imagine it costs them a lot to put it into maintenance mode and just support 20 years of macOS games and apps going forward. They want developers to fully move to ARM but older titles or software whose developers have moved on/passed will be lost to the sands of time.

I imagine that the area it takes up on the chip is non-trivial and so it'd cost them a ton to continue to have it.

I thought Rosetta 2 was a purely software layer

Re: Windows GOG DOS Games on M-Series Macs

#20
post #7

My favourite project to run these old games was Boxer (1). Based on dosbox, it creates a runnable self contained disk (app) for each game or set of games / software. It is pretty neat, but I am not sure if it has been maintained recently. 1 boxerapp.com

I do the opposite and put all games together, with DOS BAT-files to launch the games. I boot up my virtual dream DOS machine by just starting DOSBox-X and then I launch the games the way they are meant to be launched, from the DOS COMMAND.COM command-line. And as I mentioned in another comment, all of that is in one big DOS git repo.

Nice thing with DOSBox-X is there is a built-in command to set config parameters, so for games that require special settings or to slow down etc that can be set up from its launcher BAT file. All games share the same dosbox config file with default settings.

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