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1-Bit Bonsai Image 4B Image Generation for Local Devices

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Re: 1-Bit Bonsai Image 4B Image Generation for Local Devices

#32
Genuine question: is this solving a real problem?

IME, the bottleneck when using diffusion models isn't storage space or memory, it's generation time. Lots of models will run on 8-12 GB 1080-generation GPUs onwards, or on Macs with similar memory, which are probably the bottom end from a GPU power perspective anyway. I also note that these models are marginally slower than the small FLUX.2 model they're based on.

Okay, maybe this allows running a local model on something that has a reasonably powerful GPU and limited memory, like an iPhone, but is that really a common requirement?

Re: 1-Bit Bonsai Image 4B Image Generation for Local Devices

#33
Just a side note, that this website is classified by Apple as an Adult website. I have Limit Adult Websites set in Content & Privacy Restrictions switched on.

Led me to wonder what happens if a domain gets a new owner, and they want to petition Apple to remove the block.

Re: 1-Bit Bonsai Image 4B Image Generation for Local Devices

#34
post #10

I actually can’t wait for the future where I upgrade hardware in order to upgrade my ai as an alternative to an expensive subscription. There are many problems I want to work on which require billions of tokens. These are completely inaccessible without corporate project sponsorship at the moment. An asic generation machine which can pump out a few 10s of thousands of tokens per second at opus4.6 quality is more than…

A company called Taalas is working on something like that. Not Opus4.6 quality, but I'm sure they're targeting larger models. Currently they're using a LLama 8B model. It runs at ~17k tokens per second, and you can test it at https://chatjimmy.ai/.

Re: 1-Bit Bonsai Image 4B Image Generation for Local Devices

#35
post #32

Genuine question: is this solving a real problem? IME, the bottleneck when using diffusion models isn't storage space or memory, it's generation time. Lots of models will run on 8-12 GB 1080-generation GPUs onwards, or on Macs with similar memory, which are probably the bottom end from a GPU power perspective anyway. I also note that these models are marginally slower than the small FLUX.2 model they're based on. Oka…

It's useful progress. Decent-fidelity local-scale inference means that you can create a product that generates throwaway images frequently without worrying about cost. Thus far every product I've seen that generates images is metered, which severely limits the value. I don't know if this is actually at the "decent fidelity" point yet.

Re: 1-Bit Bonsai Image 4B Image Generation for Local Devices

#36
post #32

Genuine question: is this solving a real problem? IME, the bottleneck when using diffusion models isn't storage space or memory, it's generation time. Lots of models will run on 8-12 GB 1080-generation GPUs onwards, or on Macs with similar memory, which are probably the bottom end from a GPU power perspective anyway. I also note that these models are marginally slower than the small FLUX.2 model they're based on. Oka…

For free users, I guess local generation is going to be faster than waiting in a queue.

Re: 1-Bit Bonsai Image 4B Image Generation for Local Devices

#38
post #32

Genuine question: is this solving a real problem? IME, the bottleneck when using diffusion models isn't storage space or memory, it's generation time. Lots of models will run on 8-12 GB 1080-generation GPUs onwards, or on Macs with similar memory, which are probably the bottom end from a GPU power perspective anyway. I also note that these models are marginally slower than the small FLUX.2 model they're based on. Oka…

Genuine question: doesn't it blow your mind that there exists a 1 Gigabyte file/program that can generate any image you can think of just from a rough description of it?

Re: 1-Bit Bonsai Image 4B Image Generation for Local Devices

#39
post #32

Genuine question: is this solving a real problem? IME, the bottleneck when using diffusion models isn't storage space or memory, it's generation time. Lots of models will run on 8-12 GB 1080-generation GPUs onwards, or on Macs with similar memory, which are probably the bottom end from a GPU power perspective anyway. I also note that these models are marginally slower than the small FLUX.2 model they're based on. Oka…

Genuine question: doesn't it blow your mind that there exists a 1 Gigabyte file/program that can generate any image you can think of just from a rough description of it?

> doesn't it blow your mind that there exists a 1 Gigabyte file/program that can generate any image you can think of just from a rough description of it?

I can make this into a 5-lines Python program. I’m not saying the images will match the description, but that isn’t part of your spec ;)

Re: 1-Bit Bonsai Image 4B Image Generation for Local Devices

#40
post #32

Genuine question: is this solving a real problem? IME, the bottleneck when using diffusion models isn't storage space or memory, it's generation time. Lots of models will run on 8-12 GB 1080-generation GPUs onwards, or on Macs with similar memory, which are probably the bottom end from a GPU power perspective anyway. I also note that these models are marginally slower than the small FLUX.2 model they're based on. Oka…

Genuine question: doesn't it blow your mind that there exists a 1 Gigabyte file/program that can generate any image you can think of just from a rough description of it?

Yeah, it's pretty incredible. And I guess that's mostly what's behind the question: whether this is more of an impressive research/technique demonstrator, or a real product advancement solving a need.
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