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GTA 6 Developers Unionize

rockstarintel.com

191–200 of 561 posts

Re: GTA 6 Developers Unionize

#192
post #186
post #5

This is great news, unions not only improve working conditions, but also improve the final product by not having underpaid stressed staff with high turn-over. It's a good sign for the future product quality of any company to see workers unionise.

Exactly, that is why US ports are the most efficient in the world.

Indeed, The US, pinnacle of strong unions

Re: GTA 6 Developers Unionize

#193
Don’t expect any sympathy from the general public or your customers when the 1 year late game devs are complaining about crunch, ultimately they’re gonna get dragged for this and the gaming community will cheer if they manage to remove the union individuals.

That’s the industry you’re in unfortunately.

Re: GTA 6 Developers Unionize

#194
post #5

This is great news, unions not only improve working conditions, but also improve the final product by not having underpaid stressed staff with high turn-over. It's a good sign for the future product quality of any company to see workers unionise.

Not true at all. They protect the weakest employees at expense of the strongest and in game crunch at the end when the vision has materialized is good and makes the product better

Re: GTA 6 Developers Unionize

#195

Earlier quoted context omitted.

Video game development is largely grunt work outside of the engine

This, and also, if you just take a step back and think of the bigger picture, the work isn't valuable. There's a lot more value in pushing ads, a CRM, an email app, etc than keeping a 14 year old kid entertained. I don't really buy the supply/demand argument everyone else is saying here. The end product just doesn't provide value to people's lives. The amount of effort you'd need to put in to provide value to someone…

This is a crazy worldview to hold when looking at the annual revenue of just a single IP like Pokemon? Video games surpassed Hollywood years ago! If we want to measure value differently, I already treat certain games with the same reverence as literary classics, and I'm pretty sure I'm not alone.

Re: GTA 6 Developers Unionize

#196
post #92

What is the career ladder like for game devs? In a union, the only way up is seniority or, in other words, the amount of money you've paid in dues over the years. A great developer isn't going to get rewarded with higher pay or a better role unless they've spent enough time/money as a union member.

Unions have nothing to do with career progression…

how could they possibly be unrelated?

Re: GTA 6 Developers Unionize

#197
post #4

Can anyone comment on why "big video game" dev pay has lagged "big tech" pay so badly? Ostensibly they are doing remarkably similar engineering problem solving, so why is there such a disparity?

Has it? A lot of 'big tech pay' is based on US salaries which are astronomical compared with all of Western Europe. And big game companies are lot more spread out globally. For example, in this case they're in the UK so how do their salaries compare with UK dev salaries?

I mean it’s not just tech ALL salaries in the US make Europe look a joke.

Re: GTA 6 Developers Unionize

#198

Earlier quoted context omitted.

This, and also, if you just take a step back and think of the bigger picture, the work isn't valuable. There's a lot more value in pushing ads, a CRM, an email app, etc than keeping a 14 year old kid entertained. I don't really buy the supply/demand argument everyone else is saying here. The end product just doesn't provide value to people's lives. The amount of effort you'd need to put in to provide value to someone…

This is a crazy worldview to hold when looking at the annual revenue of just a single IP like Pokemon? Video games surpassed Hollywood years ago ! If we want to measure value differently, I already treat certain games with the same reverence as literary classics, and I'm pretty sure I'm not alone.

Funny you mention Pokemon. Have you been to a Pokemon regional championships recently? Take a good look at the average Pokemon player. You really think that hobby is adding value to their life?

Re: GTA 6 Developers Unionize

#200
post #126

Earlier quoted context omitted.

I would be interested to understand more about what you think unions and organisation have done for working rights over the last 100 years.

That is an entirely different argument that's not particularly germane to this topic. One can agree that unions, in the past, have helped workers, and also understand that they are not always in the best interest of the general public. It's complex, but possible!

No, that is not a “complex” position at all. On the contrary, it’s a fairly simple position where you take no strong stance but still want to claim the positive aspects from each side.

Are unions universally good? No, because humans are in the loop, and humans can do bad things.

Does that change the fact that the concept of a union is one of the greatest innovations in all of human history? No.

Can unions today help disparate human workers collectively improve their working conditions? Yes, because this is what unions were designed for, and I think is the key outcome the Rockstar folks are betting on.

For a recent example, read up on the Samsung union bargaining for company wide bonuses in the wake of the huge profits made off the surge in demand for memory.

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