Most of the comments here seem to be from people who haven’t even read the abstract, let alone the paper. The main result, mentioned in the abstract, is the opposite of what I would have guessed: > Contrary to expectations, impolite prompts consistently outperformed polite ones, with accuracy ranging from 80.8% for Very Polite prompts to 84.8% for Very Rude prompts. These findings differ from earlier studies that ass…
Even if the rude prompts are more effective, I just can't get myself to be rude in this context. Maybe it's weird but I'd rather give up that 4% accuracy increase than roleplay a dickhead
I’m the same way. If I’m writing a prompt and realize I didn’t say “please” in my request I’ll go back and add that in.
As you said, I have no interest in purposefully engaging in hostility even if there’s an accuracy increase from it.
Part of it is irrational and just who I am - I also feel bad being evil in video games. But I also agree with another commenter suggesting that it’s not in your best interest to train yourself to communicate with hostility; that slowly poisons your own well.
And finally, I do believe that if and when machine sentience is achieved, it won’t be immediately clear and obvious. Pretty miserable way for a mind to come into the world, if every interaction is an insult.