For those who don't know: 2b2t is a famous minecraft server known for its true "anarchy" configuration. You can do absolutely anything on it. Modded client, x-raying, item duplication. There are no area protections. PvP enabled. It is difficult to leave spawn :)
1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries
121–127 of 127 posts
Re: 1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries
#122Does anyone happen to have world data from a Minecraft survival server? Could you please share it with me? It would be great if it has some player history included. I'm trying to gather about 10 of them, but it's not easy.
abyssmc.org was my server and the website has season 1 and season 2 links online while the newer seasons died. I could also get you the earth map with about 100 years of cumulative playtime, the first two seasons maps had much less playtime
Re: 1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries
#123So if I download this map, can I run it from my own vanilla Java Minecraft server?
Re: 1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries
#124Earlier quoted context omitted.
> Let's say you fly around long enough to load 1 GB of my world. That's a crap-ton of flying around, by the way. Minecraft worlds aren't static. Will you be billed to download updated chunks too? Also what happens if you don't put money into your Minecraft account? Can you still play with others? > Seems like a nice economy, to me. On paper, sure. In reality there are only going to be relatively few maps people might…
> Minecraft worlds aren't static. Will you be billed to download updated chunks too? There are two hard problems in computer science - caching, naming things, and off-by-one errors. Yes, I can imagine multiple choices. 1) When you're downloading a chunk, always download the newest version of it. 2) When you're downloading a chunk, download it as it existed at the moment of a snapshot. Heavier burden on the server, to…
None of these will work properly. If you do copy-on-write where both the upstream server and local client make changes then the chunks you (or your local client) made changes to cannot be updated from the upstream server. However, neighboring chunks can still be updated from the upstream, which means you get holes in buildings pulled in from the upstream world.
> Right now, you can visit the Marketplace to pay Minecoins to download maps others have made.
Cool, that's the way it should work. A snapshot stored in the cloud that you can run in a server or locally. Before this existed people posted saves online that you could download and play.
> Add ways in-game to make a portal to someone else's server... and you're making something really neat.
Pretty sure this has been a thing on modded (Java edition) servers for a long time now!
Re: 1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries
#125Earlier quoted context omitted.
Whoever host the server? The difference is instead of only serving 50 people before lowering fps, instead now it can serve much more.
> Whoever host the server? Many are self hosted. > The difference is instead of only serving 50 people before lowering fps, instead now it can serve much more. 2b2t has 920 players online right now. That's quite a lot for a single instance, IMO.
Re: 1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries
#126Earlier quoted context omitted.
> Minecraft worlds aren't static. Will you be billed to download updated chunks too? There are two hard problems in computer science - caching, naming things, and off-by-one errors. Yes, I can imagine multiple choices. 1) When you're downloading a chunk, always download the newest version of it. 2) When you're downloading a chunk, download it as it existed at the moment of a snapshot. Heavier burden on the server, to…
> Yes, I can imagine multiple choices. None of these will work properly. If you do copy-on-write where both the upstream server and local client make changes then the chunks you (or your local client) made changes to cannot be updated from the upstream server. However, neighboring chunks can still be updated from the upstream, which means you get holes in buildings pulled in from the upstream world. > Right now, you…
If I'm trying to tour one of the beautiful servers that people have made, yes, it absolutely would work for my use case.
I'm sorry my idea doesn't appeal to you.
Acting like it has no value for anyone means you don't understand my use case, or you don't care about me. It may entirely be my fault that you don't understand my use case, but I think you're being obstinate.
Cheers.
Re: 1024000^2 Blocks, 2B2T Minecraft Server World Download Project, and Discoveries
#127Earlier quoted context omitted.
abyssmc.org was my server and the website has season 1 and season 2 links online while the newer seasons died. I could also get you the earth map with about 100 years of cumulative playtime, the first two seasons maps had much less playtime
My name is Jeong Dongwoo, and my email is doogwoo@gmail.com. If you send me an email, I will explain in detail how to use it. I would greatly appreciate your help