60fps isn't even that good in video games, but so many gamers these days have been raised on 60Hz consoles and PC monitors. They don't remember the old days of CRTs, where 60Hz was painfully flickery, and you wanted at least 75Hz to relieve eye strain. 75 or 85Hz with corresponding fps was much slicker than 60Hz. IMO the purists complaining about 48Hz are complaining about a subconscious association, perhaps a bit li…
'The Hobbit' at 48fps: Frame Rates Explained
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Re: 'The Hobbit' at 48fps: Frame Rates Explained
#7260fps isn't even that good in video games, but so many gamers these days have been raised on 60Hz consoles and PC monitors. They don't remember the old days of CRTs, where 60Hz was painfully flickery, and you wanted at least 75Hz to relieve eye strain. 75 or 85Hz with corresponding fps was much slicker than 60Hz. IMO the purists complaining about 48Hz are complaining about a subconscious association, perhaps a bit li…
You are mixing display refresh rates and frame rates, which are not necessarily related 1:1.
Re: 'The Hobbit' at 48fps: Frame Rates Explained
#7360fps isn't even that good in video games, but so many gamers these days have been raised on 60Hz consoles and PC monitors. They don't remember the old days of CRTs, where 60Hz was painfully flickery, and you wanted at least 75Hz to relieve eye strain. 75 or 85Hz with corresponding fps was much slicker than 60Hz. IMO the purists complaining about 48Hz are complaining about a subconscious association, perhaps a bit li…
The reason a CRT seems to flicker with low refresh rates is because the screen goes dark in between beam traces, a LCD does not. So a static image on a LCD with 60 Hz refresh rate is stable whereas a CRT would flicker at that rate.
Re: 'The Hobbit' at 48fps: Frame Rates Explained
#7460fps isn't even that good in video games, but so many gamers these days have been raised on 60Hz consoles and PC monitors. They don't remember the old days of CRTs, where 60Hz was painfully flickery, and you wanted at least 75Hz to relieve eye strain. 75 or 85Hz with corresponding fps was much slicker than 60Hz. IMO the purists complaining about 48Hz are complaining about a subconscious association, perhaps a bit li…
As micampe said, you're mixing refresh rates with frame rates, but actually you aren't entirely wrong, because I remember the heady days of upgrading my graphics card and having Counter-Strike hit 100-120 frames per second on my 120 Hz CRT monitor, and the visual difference was very noticeable vs. when I was back in 60fps zone. The main visual difference was when rapidly moving the mouse; turning quickly was much mor…
Re: 'The Hobbit' at 48fps: Frame Rates Explained
#75Earlier quoted context omitted.
As in so many creative endeavours it's the limitations which make the art. It's not always about going for perfection, but it always has to be emotional. Which is a more powerful statement? This: http://virgo.bibl.u-szeged.hu/wm/paint/auth/monet/parliament... or this: http://isitthattime.files.wordpress.com/2011/11/fog-over-the... There's no question that the latter is more technically accurate, more lifelike, more r…
It's one thing to creatively take advantage of limitations to make art better. It's quite another to insist that an arbitrary limitation must be present on every work, regardless of whether it's good or not. If 24fps is somehow good for certain types of film, then by all means, keep using it. But it's silly to say that 24fps is universally better, as I've heard some people say.
Re: 'The Hobbit' at 48fps: Frame Rates Explained
#76Earlier quoted context omitted.
As micampe said, you're mixing refresh rates with frame rates, but actually you aren't entirely wrong, because I remember the heady days of upgrading my graphics card and having Counter-Strike hit 100-120 frames per second on my 120 Hz CRT monitor, and the visual difference was very noticeable vs. when I was back in 60fps zone. The main visual difference was when rapidly moving the mouse; turning quickly was much mor…
Thanks for letting me know I'm not entirely wrong. I was just waiting for your personal validation.
*(only "3D-capable" LCDs run at 120 Hz or 240 Hz and are therefore capable of actually showing more than 60 frames per second).
Re: 'The Hobbit' at 48fps: Frame Rates Explained
#77Earlier quoted context omitted.
He discusses the difference between 1080i and 1080p which is exactly the difference you are talking about. Interlaced vs whole frame. Not all TV's have scan lines. Any that are 1080p do not interlace.
You and the person voting me down seem to be missing the point of what I'm saying. A piece of film is illuminated and shown fully on the screen. There is no scan line. A TV is drawn one line at a time. There is a scan line. Interlaced vs Non-Interlaced has nothing to do with what I am talking about as both draw one line at a time. Interlaced just means it draws half the first tick and half the second tick. Non-interl…
Re: 'The Hobbit' at 48fps: Frame Rates Explained
#78Earlier quoted context omitted.
As in so many creative endeavours it's the limitations which make the art. It's not always about going for perfection, but it always has to be emotional. Which is a more powerful statement? This: http://virgo.bibl.u-szeged.hu/wm/paint/auth/monet/parliament... or this: http://isitthattime.files.wordpress.com/2011/11/fog-over-the... There's no question that the latter is more technically accurate, more lifelike, more r…
Disclaimer: I am not an art expert. You point is well taken, but just as a minor nit, I wanted to add that artists did achieve photorealism first and then move on to abstractness. Arguably, that was driven by the advent of photography which commoditized photorealism.
But still, painting is painting. Take the Dutch Old Masters: incredibly realistic, lifelike pictures, but also extraordinarily powerful. One doesn't preclude the other, but in every case something about the medium contributes to its power. It might be the fact that a sitter for one of Caravaggio's Christs was actually suffering due to holding his body in place for so long; it could be a need to invent some aspect of light in a scene which ends up illuminating a girl's face in a particularly lovely way.
There's plenty of emotion in photography, too, but it tends to come as a result of skilful use of that medium's own characteristics: spontaneity, completeness, and presence. Press photographs are a great example, exploiting the medium's immediacy to steal a few, shocking milliseconds of reality. That applies even to powerful landscape photographs, in the opposite way: They are very carefully staged, manipulated and contrived, all simply a way to align the limitations of the medium (only 1/500th of a second to make an image) with a particularly beautiful instant of passing space-time.
Re: 'The Hobbit' at 48fps: Frame Rates Explained
#79Earlier quoted context omitted.
My guess would be that the ad network they are using doesn't give anything for German views/hits. So they are saving on traffic costs. If it were the case that they have some local brand (as is the case when you can't buy music/games/etc online), it would probably redirect somewhere else as Google.
It looks like they redirect in JS. That's after most page assests are loaded, so it won't save much bandwidth.
Re: 'The Hobbit' at 48fps: Frame Rates Explained
#8060fps isn't even that good in video games, but so many gamers these days have been raised on 60Hz consoles and PC monitors. They don't remember the old days of CRTs, where 60Hz was painfully flickery, and you wanted at least 75Hz to relieve eye strain. 75 or 85Hz with corresponding fps was much slicker than 60Hz. IMO the purists complaining about 48Hz are complaining about a subconscious association, perhaps a bit li…
The reason a CRT seems to flicker with low refresh rates is because the screen goes dark in between beam traces, a LCD does not. So a static image on a LCD with 60 Hz refresh rate is stable whereas a CRT would flicker at that rate.