I'll be seeing The Hobbit at a theatre that doesn't feature 48fps first, because I know I'll enjoy it. My experience with 48fps is exactly the same as my experience with those 120Hz televisions -- any significant motion looks like it's been artificially sped up. Anyone know why this is?
'The Hobbit' at 48fps: Frame Rates Explained
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Re: 'The Hobbit' at 48fps: Frame Rates Explained
#5260fps isn't even that good in video games, but so many gamers these days have been raised on 60Hz consoles and PC monitors. They don't remember the old days of CRTs, where 60Hz was painfully flickery, and you wanted at least 75Hz to relieve eye strain. 75 or 85Hz with corresponding fps was much slicker than 60Hz. IMO the purists complaining about 48Hz are complaining about a subconscious association, perhaps a bit li…
Re: 'The Hobbit' at 48fps: Frame Rates Explained
#53It's redirecting me to google.com (from Germany) ZDXI.OnCountryRedirect("DE", "http://www.google.com"); and http://static.ziffdavis.com/js/zdcc/1.0.0/zdcc.js Deactivate JS or googlecache: http://webcache.googleusercontent.com/search?q=cache:iZmzpFT...
It seems like you can override the IP check by using a GET parameter. http://www.pcmag.com/article2/0,2817,2403746,00.asp?ip=this-...
Re: 'The Hobbit' at 48fps: Frame Rates Explained
#54Earlier quoted context omitted.
Now what's the reasoning for doing something like that?
My guess would be that the ad network they are using doesn't give anything for German views/hits. So they are saving on traffic costs. If it were the case that they have some local brand (as is the case when you can't buy music/games/etc online), it would probably redirect somewhere else as Google.
Re: 'The Hobbit' at 48fps: Frame Rates Explained
#55Re: 'The Hobbit' at 48fps: Frame Rates Explained
#56Someone in the industry told me it felt like they were watching actors in a stage show, and not in a good way. All sense of immersion and suspension of belief was eroded away into watching people in costumes fight on fake sets against CG monsters. He said with such a high frame rate it's almost like live footage has reached the uncanny-valley. It seems quite on par with the statement from Entertainment Weekly.
Re: 'The Hobbit' at 48fps: Frame Rates Explained
#57Earlier quoted context omitted.
It talks about scan lines and 3:2 pull down but does not mention an actual film projector displays the whole frame at once where TV's have scan lines.
He discusses the difference between 1080i and 1080p which is exactly the difference you are talking about. Interlaced vs whole frame. Not all TV's have scan lines. Any that are 1080p do not interlace.
A piece of film is illuminated and shown fully on the screen. There is no scan line.
A TV is drawn one line at a time. There is a scan line.
Interlaced vs Non-Interlaced has nothing to do with what I am talking about as both draw one line at a time. Interlaced just means it draws half the first tick and half the second tick. Non-interlaced draws the full frame each tick. Both draw a line at a time.
Re: 'The Hobbit' at 48fps: Frame Rates Explained
#58Someone in the industry told me it felt like they were watching actors in a stage show, and not in a good way. All sense of immersion and suspension of belief was eroded away into watching people in costumes fight on fake sets against CG monsters. He said with such a high frame rate it's almost like live footage has reached the uncanny-valley. It seems quite on par with the statement from Entertainment Weekly.
This is exactly right. I don't understand why some people are jumping up and down as though this is some massive technological and artistic advance. TV has been able to do 60fps for decades (and HD, digital 60fps for at least one decade) and yet no television dramas (and even most comedies) are filmed/broadcasted at that rate. Why? Exactly the reasons you describe. High framerates are great for live events and realit…
Just because you're tied to one interpretation of the art style doesn't mean all artists are.
Re: 'The Hobbit' at 48fps: Frame Rates Explained
#59I'll be seeing The Hobbit at a theatre that doesn't feature 48fps first, because I know I'll enjoy it. My experience with 48fps is exactly the same as my experience with those 120Hz televisions -- any significant motion looks like it's been artificially sped up. Anyone know why this is?
This effect is often called the "Soap-opera effect" because so many of us first noticed it on 1980s dramatic afternoon television shows. Weren't they also filmed at 24fps like everything else?
Re: 'The Hobbit' at 48fps: Frame Rates Explained
#60Someone in the industry told me it felt like they were watching actors in a stage show, and not in a good way. All sense of immersion and suspension of belief was eroded away into watching people in costumes fight on fake sets against CG monsters. He said with such a high frame rate it's almost like live footage has reached the uncanny-valley. It seems quite on par with the statement from Entertainment Weekly.
Is this uncanny valley 1) a fundamental nature of the higher frame rates, 2) a temporary phenomenon of 24fps-acclimatized eyes viewing 48fps, or 3) a temporary phenomenon of fps technology getting ahead of costume/CG/etc technology that looks real at those rates yet? Or (I'm guessing) do we not really know yet?