No credit for the art direction and inspiration? Brogue? Or did I miss the attribution? * Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution. The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations an…
I'm a little confused. There were some differences, but this stuff is straight out angband/moria lineage stuff. https://angband.readthedocs.io/en/latest/version.html#previo...
Xs of Y – roguelike that names itself every run. Written in 4kLoC
71–80 of 99 posts
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#72Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#73Not a Rogue-like specialist, it's hard – I haven't made it out of level 1 yet.
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#74Earlier quoted context omitted.
I'm a little confused. There were some differences, but this stuff is straight out angband/moria lineage stuff. https://angband.readthedocs.io/en/latest/version.html#previo...
the lighting effects are very brogue and like nothing I've seen in angband, which is very very barebones ASCII by comparison. brogue-likes push into ANSI art territory with their abuse of terminal formatting.
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#75No credit for the art direction and inspiration? Brogue? Or did I miss the attribution? * Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution. The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations an…
While I can see perhaps a claim of "inspiration", when I put Brogue & this side-by-side, while artistically there is similarity, I wouldn't say "copied". Brouge isn't the only rouge-like with LoS mechanics.
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#76Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#77No credit for the art direction and inspiration? Brogue? Or did I miss the attribution? * Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution. The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations an…
Calling it rogue-like is basically attribution since Brogue is just the follow-up to Rogue which invented the genre
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#78Earlier quoted context omitted.
Consider them prototypes. Like the games submitted to game jams.
I wouldn't even dare posting this to a game jam... or HN at this point but someone posted it for me, welp.
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#79Earlier quoted context omitted.
Calling it rogue-like is basically attribution since Brogue is just the follow-up to Rogue which invented the genre
most people would name hack (1984) or the fork nethack (1987) as the successor to rogue (1980). brogue (2018) i never heard of till now but probably i aged out by then (aged out of spending many mindless i.e. repetitive hours of fun)
Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC
#80Questions:
1. How do I learn the magic/rune system? I can inscribe them on weapons & armour. Some are verbs and some are adjectives. I am yet to see obvious effects (edit: except for 'arc'), so I wonder if they always do things or often do nothing unless specific combinations are used (like subject-verb-object requirements of a sentence or certain weapon/armour+spell combo validity)?
2. What does "magic" mean when I try to inscribe more than one rune on a thing? Does this mean one rune is free but multiple require magic and are detrimental if you have none?
3. How do I interpret the weapon stats? Eg "Current: 3-5 -> 2-4"
Notes:
1. The game is much easier if I set my gamma up (xgamma -gamma 1.5). Most of the levels are very dark (10% of RGB values dark) so I easily miss items and routes to check otherwise.
2. There are a lot more keybinds than shown onscreen. 'x' to autoexplore, 'r' for a runes page I'm trying to work out. Shift+Z to autorest/heal. '>' will fasttravel you to the stairs down if you have already found them. Shift+direction will autowalk.
3. Don't press 'q'. There is no confirmatin prompt. There are no saves. Aieee :D