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Xs of Y – roguelike that names itself every run. Written in 4kLoC

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Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC

#71
post #2

No credit for the art direction and inspiration? Brogue? Or did I miss the attribution? * Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution. The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations an…

I'm a little confused. There were some differences, but this stuff is straight out angband/moria lineage stuff. https://angband.readthedocs.io/en/latest/version.html#previo...

the lighting effects are very brogue and like nothing I've seen in angband, which is very very barebones ASCII by comparison. brogue-likes push into ANSI art territory with their abuse of terminal formatting.

Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC

#74
post #71

Earlier quoted context omitted.

I'm a little confused. There were some differences, but this stuff is straight out angband/moria lineage stuff. https://angband.readthedocs.io/en/latest/version.html#previo...

the lighting effects are very brogue and like nothing I've seen in angband, which is very very barebones ASCII by comparison. brogue-likes push into ANSI art territory with their abuse of terminal formatting.

Some of the many variants did expand on the ASCII graphics a bit, but yeah, I see what you mean.

Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC

#75
post #2

No credit for the art direction and inspiration? Brogue? Or did I miss the attribution? * Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution. The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations an…

While I can see perhaps a claim of "inspiration", when I put Brogue & this side-by-side, while artistically there is similarity, I wouldn't say "copied". Brouge isn't the only rouge-like with LoS mechanics.

Sounds like its close to red.

Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC

#77
post #2

No credit for the art direction and inspiration? Brogue? Or did I miss the attribution? * Edit: I’m not looking for the downvotes or to stir things up. I’m simply calling out that this is a small niche community we notice these things, we’re very free with our code, and copy is a compliment, but so is attribution. The author wasn’t so much inspired the by Brogue style, but copied it directly down to the animations an…

Calling it rogue-like is basically attribution since Brogue is just the follow-up to Rogue which invented the genre

most people would name hack (1984) or the fork nethack (1987) as the successor to rogue (1980). brogue (2018) i never heard of till now but probably i aged out by then (aged out of spending many mindless i.e. repetitive hours of fun)

Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC

#78

Earlier quoted context omitted.

Consider them prototypes. Like the games submitted to game jams.

I wouldn't even dare posting this to a game jam... or HN at this point but someone posted it for me, welp.

I guess it depends whats more important, getting the game in your head out where others can try it, or the process of building the game itself.

Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC

#79
post #77

Earlier quoted context omitted.

Calling it rogue-like is basically attribution since Brogue is just the follow-up to Rogue which invented the genre

most people would name hack (1984) or the fork nethack (1987) as the successor to rogue (1980). brogue (2018) i never heard of till now but probably i aged out by then (aged out of spending many mindless i.e. repetitive hours of fun)

Brogue was released in 2009 for what it’s worth.

Re: Xs of Y – roguelike that names itself every run. Written in 4kLoC

#80
Been having fun today trying to work this game out.

Questions:

1. How do I learn the magic/rune system? I can inscribe them on weapons & armour. Some are verbs and some are adjectives. I am yet to see obvious effects (edit: except for 'arc'), so I wonder if they always do things or often do nothing unless specific combinations are used (like subject-verb-object requirements of a sentence or certain weapon/armour+spell combo validity)?

2. What does "magic" mean when I try to inscribe more than one rune on a thing? Does this mean one rune is free but multiple require magic and are detrimental if you have none?

3. How do I interpret the weapon stats? Eg "Current: 3-5 -> 2-4"

Notes:

1. The game is much easier if I set my gamma up (xgamma -gamma 1.5). Most of the levels are very dark (10% of RGB values dark) so I easily miss items and routes to check otherwise.

2. There are a lot more keybinds than shown onscreen. 'x' to autoexplore, 'r' for a runes page I'm trying to work out. Shift+Z to autorest/heal. '>' will fasttravel you to the stairs down if you have already found them. Shift+direction will autowalk.

3. Don't press 'q'. There is no confirmatin prompt. There are no saves. Aieee :D

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