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Linux gaming is faster because Windows APIs are becoming Linux kernel features

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Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#81

Earlier quoted context omitted.

AMD. The final holdout, HDMI 2.1 support being blocked by the HDMI group, has been overcome w/ the HDMI group relenting and support is now landing in the kernel (expected in 7.2). https://www.gamingonlinux.com/2026/05/further-expanded-amd-h...

any reason why we are using hdmi over display port?

My monitor has 1 displayport and 2 hdmi and I have 2 computers I use with it. They can't share the displayport. All comparable monitors (last time I checked) have the same. So it'd be nice if both worked.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#83
post #25

If you purpose build a Linux gaming PC, would you lean more towards AMD GPUs over Nvidia?

AMD. The final holdout, HDMI 2.1 support being blocked by the HDMI group, has been overcome w/ the HDMI group relenting and support is now landing in the kernel (expected in 7.2). https://www.gamingonlinux.com/2026/05/further-expanded-amd-h...

I didn't follow this story much: how exactly did they get past the legal hurdles? Or there never actually were any hurdles, just sabre rattling?

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#84

Earlier quoted context omitted.

AMD. The final holdout, HDMI 2.1 support being blocked by the HDMI group, has been overcome w/ the HDMI group relenting and support is now landing in the kernel (expected in 7.2). https://www.gamingonlinux.com/2026/05/further-expanded-amd-h...

any reason why we are using hdmi over display port?

Unless you're on the absolute newest stuff with DisplayPort 2.1, HDMI 2.1 has more bandwidth than DP1.4. That'll be Nvidias 2000 through 4000 series. No DisplayPort 2.1 until the RTX 5000s.

And then monitors released during this time generally do the same too.

Also if you want to use it through a capture card, HDMI ones are way more common and cheaper

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#86
post #42

Linux does not dragged down in performance by the thousands of virus and malware scanners.

If by "thousands of virus" you mean software shipped by default in Windows, then I agree with you. Everything feels so sluggish on Windows 11 compared to any Linux distribution even if you run it on an HDD... it's ridiculous.

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#87

Used to be a staff member working on an x86 OS called CTOS. I realized if I implemented a couple of traps, we could run command-line DOS programs. So I did. And it worked. Dev tools, text processing, piped commands all worked. It helped that the DOS executable format was the same as the CTOS format - because we had traded Bill Gates our linker (which produces executables) for his BASIC compiler.

if I implemented a couple of traps What does this mean? System calls?

Before SYSCALL there was INT

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#88

Used to be a staff member working on an x86 OS called CTOS. I realized if I implemented a couple of traps, we could run command-line DOS programs. So I did. And it worked. Dev tools, text processing, piped commands all worked. It helped that the DOS executable format was the same as the CTOS format - because we had traded Bill Gates our linker (which produces executables) for his BASIC compiler.

if I implemented a couple of traps What does this mean? System calls?

[dead]

Re: Linux gaming is faster because Windows APIs are becoming Linux kernel features

#90

Earlier quoted context omitted.

Microsoft/Xbox is in the process of losing the living room permanently in the next gen if you ask me. I don't know what they could do spanner tossing wise to really screw w/ Linux gaming at this point that wouldn't just drive more frustrated customers off their platform.

That might make room for Apple to finally try. The AppleTV is already in a similar tier to modern consoles, as far as specs and benchmarks go. Most of what's missing is a first-party controller and a marketing push. Disk space is tight, too, I guess. Still, they're most of the way to having a horse in the race, if they want to. I reckon a successful launch of the Steam box (or whatever they're calling it) with its en…

>The AppleTV is already in a similar tier to modern consoles, as far as specs and benchmarks go

What benchmarks are you talking about? CPU-wise the A15 Bionic just barely beats the Ryzen 3700X in single-core and gets absolutely destroyed in multi-core (Geekbench). As for the GPU, the Radeon RX 7600 (closest thing I can find to a "modern console") does >10x the TFLOPS in FP32.

The only reason why they look like they're "in a similar tier" in ported games is because the A15 Bionic is usually tested on 5-6" screens that can be upscaled from 360p without any measurable loss in visual quality, with a massive downgrade in model and texture quality for the same reason. The only modern console the Apple TV "may be" similar to is the Switch 1

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