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Valve releases Steam Controller CAD files under Creative Commons license

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Re: Valve releases Steam Controller CAD files under Creative Commons license

#522

Earlier quoted context omitted.

Valve is not literally the first but they played a big part in normalizing both lootboxes and micro transactions. Don't rewrite history just because you are a fan. Not to mention their role in you not owning your games.

> Not to mention their role in you not owning your games. I do use Steam to "purchase" games, and it irks me that they're still allowed to show "Buy" when in reality you're essentially leasing/renting the game, can't believe it's legal for them (and others) to trick people like this still.

A Steam purchase I have more confidence in than a physical game copy to survive. I trust Steam to honor its agreement with me more than I trust in myself and my feline overlords to keep a game CD alive.

In a previous timeline, this has led to me going on ebay to find CDs of a long lost game (EarthSiege 2), which I promptly uploaded to the Internet Archive as the one distributed by the current license-holder at the time had an older, unstable version with bugs and, more importantly, no audio and my own original copy got damaged to hell and beyond...

[1] https://archive.org/details/sierra-earth-siege-2

Re: Valve releases Steam Controller CAD files under Creative Commons license

#523
post #452

Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.

I wish people stopped spreading misinformation like this. No the controller works for any game, outside of steam, without steam launched. The only restriction is that to configure the controller, you need steam. Otherwise, you can select a profile for desktop use that is mkb or a generic gamepad, and run your games through that. Of course, you won't have many of the modern features, since XInput does not support anyt…

To be frank, it sounds like you are also spreading misinformation. In a follow-up you even said that you have not received yours to test and that you are only assuming based on the previous steam controller.

But your comment here is very definitive and is a major problem at how quick we are to defend Valve when we don't actually know.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#524
post #517
post #459

Earlier quoted context omitted.

> The work they've put on Proton/Linux gaming easily wins my support. Lets not be naive here, this is the money they are saving in Windows licenses for the Steam Deck, and having their own store instead of Windows Store/XBox PC App. Yet they are doing zero to foster native Linux games.

I think there's a reasonable argument that the most stable Linux gaming API surface is actually Proton. None of this is really going to change until we end up with a situation like the EA/Apple Store conflict: a major player unable to sell a game on Windows for some reason.

That is like saying the most valuable gaming API is Dolphi, MAME, or LinUAE.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#525
post #459

Earlier quoted context omitted.

> The work they've put on Proton/Linux gaming easily wins my support. Lets not be naive here, this is the money they are saving in Windows licenses for the Steam Deck, and having their own store instead of Windows Store/XBox PC App. Yet they are doing zero to foster native Linux games.

> Yet they are doing zero to foster native Linux games. "zero" might be a bit harsh, considering that they do some things at least, compared to others who literally do nothing. Steam the platform has native Linux support, what games are natively available is visible on Store listings, and a bunch of the SDKs (all of them even maybe?) are available natively on Linux too. The situation could have been a lot worse.

It will get more worse, with Proton there is no value in e.g. using Vulkan, just use DirectX, and the convinience of modern GPU programming tooling in Visual Studio, HLSL code completion with CoPilot, PIX debugger, and then let Valve have to worry about running it on Linux.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#526

Earlier quoted context omitted.

> Not to mention their role in you not owning your games. I do use Steam to "purchase" games, and it irks me that they're still allowed to show "Buy" when in reality you're essentially leasing/renting the game, can't believe it's legal for them (and others) to trick people like this still.

A Steam purchase I have more confidence in than a physical game copy to survive. I trust Steam to honor its agreement with me more than I trust in myself and my feline overlords to keep a game CD alive. In a previous timeline, this has led to me going on ebay to find CDs of a long lost game (EarthSiege 2), which I promptly uploaded to the Internet Archive as the one distributed by the current license-holder at the ti…

Sure, I agree with all of those things, but the fact still stands, Steam is actively lying to customers as the store pages say "Buy" and "Purchase", not "Rent" or "Lease", which are more accurate. You don't actually own the product.

Don't get me wrong, as mentioned, I use Steam and like Steam/Valve, but that move is a bit shitty regardless.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#527
post #524
post #517

Earlier quoted context omitted.

I think there's a reasonable argument that the most stable Linux gaming API surface is actually Proton. None of this is really going to change until we end up with a situation like the EA/Apple Store conflict: a major player unable to sell a game on Windows for some reason.

That is like saying the most valuable gaming API is Dolphi, MAME, or LinUAE.

Almost certainly more people playing 80s and 90s games through emulation than on original hardware, so .. yes?

Re: Valve releases Steam Controller CAD files under Creative Commons license

#528
post #517
post #459

Earlier quoted context omitted.

> The work they've put on Proton/Linux gaming easily wins my support. Lets not be naive here, this is the money they are saving in Windows licenses for the Steam Deck, and having their own store instead of Windows Store/XBox PC App. Yet they are doing zero to foster native Linux games.

I think there's a reasonable argument that the most stable Linux gaming API surface is actually Proton. None of this is really going to change until we end up with a situation like the EA/Apple Store conflict: a major player unable to sell a game on Windows for some reason.

Also, it's something of a pragmatic choice -- Valve did put major effort into native Linux games around 2013, but the effort fell flat for a number of reasons.

Proton is them trying a different path towards severing or lessening the Windows dependence, in my opinion.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#529
post #525

Earlier quoted context omitted.

> Yet they are doing zero to foster native Linux games. "zero" might be a bit harsh, considering that they do some things at least, compared to others who literally do nothing. Steam the platform has native Linux support, what games are natively available is visible on Store listings, and a bunch of the SDKs (all of them even maybe?) are available natively on Linux too. The situation could have been a lot worse.

It will get more worse, with Proton there is no value in e.g. using Vulkan, just use DirectX, and the convinience of modern GPU programming tooling in Visual Studio, HLSL code completion with CoPilot, PIX debugger, and then let Valve have to worry about running it on Linux.

> with Proton there is no value in e.g. using Vulkan

Valve themselves seems to disagree with you here, considering they still have Linux native SDKs available for integration, and are releasing their own games with native Linux support.

I'm guessing if what you say is true, Valve would be the first to move towards that reality you paint, but we haven't seen that yet, I'm doubting we'll ever see that, but the ones who live will see I suppose :)

Re: Valve releases Steam Controller CAD files under Creative Commons license

#530
post #378

Earlier quoted context omitted.

Totally agree with you there, as much as I love to hate non-transferability, revokable licenses, permanent VAC bans on accounts that got hacked, I still find Steam the most convenient path to "owning" games in one place. The Linux work done for Steam Deck is fantastic and I do credit their efforts with inspiring others to work on similar projects that extend and complement what Valve achieved. Much of the hard effort…

> Is there a danger of doing to games what Spotify has done to music? I think such business model ultimately doesn't scale well for games (several million-dollars production budgets sharing minuscule pieces of a ~$20 all-you-can-eat subscription pie). Microsoft always knew this, they didn't try to win the market, they tried to subvert the business model, probably expecting the industry as a whole moving towards it --…

Microsoft moved to a subscription service because they botched the launch of the Xbox One, with users accumulating digital libraries on the PlayStation, and that failure is something that has continued to drag them further and further down.
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