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Valve releases Steam Controller CAD files under Creative Commons license

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Re: Valve releases Steam Controller CAD files under Creative Commons license

#501
post #4

I love the readme on the gitlab page [1]. It feels so.. friendly :) > This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. Feel free to use these to make your own Puck holders, Contro…

Sometimes I wonder what we did to deserve Valve and how long it can possibly last.

Dropping half life is the biggest sin, and I will never forgive them.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#502

Earlier quoted context omitted.

> Their new refund policy is great, The "played for less than two hours" refund policy is more of a compromise than great, IMHO. It works well for games that are quick to run and enjoy. However, quite a few of the games I've played will easily burn two hours on loading, compiling shaders, watching unskippable branding animations (splash screens), tuning graphics settings, setting up key bindings, and working past mis…

> The "played for less than two hours" refund policy is more of a compromise than great, IMHO. Don't forget the two weeks since purchase, which is especially nefarious as Steam banks on people buying many games through sales that they will only play much later.

No, it only takes effect upon release. Before you're free to refund whenever you want.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#503
post #459

Earlier quoted context omitted.

> The work they've put on Proton/Linux gaming easily wins my support. Lets not be naive here, this is the money they are saving in Windows licenses for the Steam Deck, and having their own store instead of Windows Store/XBox PC App. Yet they are doing zero to foster native Linux games.

There isn't much they can do to foster native Linux support beyond trying to increase the number of people gaming on Linux. It's a chicken-and-egg problem, and you need to make the platform desirable to developers before they will start developing for it.

They can do an Apple/Sony/Google/Nintendo/Xbox move, "Want your game on Steam Deck? Support Linux".

They certainly have a better card deck than Loki Entertainment used to have.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#504

Earlier quoted context omitted.

I don't disagree with most of your statement, but Valve has and continues to make lots of money from loot boxes in both CS and TF2. Just want to point out that they do do stuff like that too.

CS lootboxes are the least shitty ones in the entire industry. There is 0% pay to win, if anything the skins are a disadvantage because they usually stand out.

[deleted]

Re: Valve releases Steam Controller CAD files under Creative Commons license

#505

Earlier quoted context omitted.

There were definitely issues, but I think that some of those basically extend from Steam and the way it worked. GFWL was Microsoft's competition to Steam, so it just copied Steam (~3 years after a Steam came out) and worked similarly to the way other physical releases worked after Steam became popular. It's true that some of the heavy DRM was an issue back then, but I'm not convinced that's guaranteed to be less of a…

> I'm not convinced that's guaranteed to be less of an issue going forward. I am sure it's going to be an issue at some point in the future, it already is an issue when it comes to sharing games or keeping older versions around, but what's the alternative? The alternative isn't no DRM, it's whatever DRM Apple, Google, Microsoft, Epic, EA and friends come up with, and of all of those, I take Steam any day. Even GOG ki…

> The alternative isn't no DRM

Says you. Steam made DRM a no-brainer for developers and even got almost all players to stop complaining about it. If that hadn't happened who's to say where we would have ended up.

> Steam gave us Linux support and Windows-emulation

No, Wine gave us Windows-emulation. Even DXVK was not originally developed by Valve. They polished it all to make it more user friendly and fixed game specific issues, which is nice of course, but let's not pretend that it was simply impossible to play Windows games before Gaben graced us with his attention.

> Digital goods ownership is just not a thing that exists at the moment. There was an attempt based on blockchain with Robot Cache[1], but that just shutdown.

Right of first sale is well tested for digital goods sold on physical media and cannot be restricted by EULAs no matter what they say. Do you have evidence that courts would see this differently with a digital download?

Re: Valve releases Steam Controller CAD files under Creative Commons license

#506

Earlier quoted context omitted.

It is incredible how much the other stores fumbled the implementation. As a rule, Epic, Origin, etc apps were terrible. Laggy, bad UI, sometimes difficult to even complete a purchase. You would have thought that close relationship with the games industry- someone must know how to make a high performance native application. Yet it always felt like web developers pumping out another half assed Electron platform. The St…

What's more, Epic spends order of magnitude a billion dollars per year on free games on the Epic Store. People still don't want the Epic Store because it's crap. Like Jesus H. Fucking Christ, do these assclowns ever get a clue? I'm very fine with them not getting a clue though, Valve spends money and effort on promoting Linux and Epic (Tim Sweeney) kinda does the opposite. With all the shit Microsoft is pulling, he s…

I remember the early days of the Epic Store, there was no "shopping cart" feature, you could only buy one game at a time.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#507
post #59

Earlier quoted context omitted.

I think at this point Steam might as well just release the hounds and let third parties build and sell steam compatible hardware (the Android play). Their own attempts have been, well, not great. Dealing with hardware supply chains is a very different game than software. They already have a platform, the hardware is purely for distribution. Whether they make a profit on hardware or not doesn't really matter. They are…

Steam already supports 3rd-party controllers and VR headsets. SteamOS is available on several 3rd-party handhelds. What more do you need for "steam compatible hardware"?

Do they support any third-party controllers that are anything like the Steam controller(s)? To my knowledge, third party support is only for traditional game-console-like controllers.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#508
post #483

Earlier quoted context omitted.

> No the controller works for any game, outside of steam, without steam launched. Can you provide any evidence for this claim?

That's how it worked with the original controller, and how it works with the steam deck. Like I said, it won't have all the modern features as it will be stuck on a MKB profile or a Xbox gamepad profile (or whatever you configure). But it will work

I still use the original steam controller, and I can tell you this is not true. If steam is not launched, the controller runs in a keyboard/mouse emulation mode and is not detected as a controller. This behavior is hardcoded in the firmware and cannot be changed.

Re: Valve releases Steam Controller CAD files under Creative Commons license

#509

Earlier quoted context omitted.

Americans would rather mention TF2, a game with less than 10 thousand concurrent players and probably making a modicum of money, than ever pretend that game exists or has influenced other games.

TF2 has over 30,000 active players right now though.. https://steamdb.info/app/440/charts/

25,000 are bots farming drops

Re: Valve releases Steam Controller CAD files under Creative Commons license

#510

Earlier quoted context omitted.

Valve is far from the first, only, or worst actors in this field. Skin lootboxes are not much more than a flex. If there is one to blame for the gambling epidemic, look at EA and FIFA.

Valve is not literally the first but they played a big part in normalizing both lootboxes and micro transactions. Don't rewrite history just because you are a fan. Not to mention their role in you not owning your games.

> Not to mention their role in you not owning your games.

I do use Steam to "purchase" games, and it irks me that they're still allowed to show "Buy" when in reality you're essentially leasing/renting the game, can't believe it's legal for them (and others) to trick people like this still.

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